0.1.0-0-pre.7
This commit is contained in:
3
Android/.gitignore
vendored
3
Android/.gitignore
vendored
@@ -1,7 +1,8 @@
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# file: Android/.gitignore
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# version: 1
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# version: 2
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.gradle/
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**/build/
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local.properties
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libs/*.aar
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**/src/main/jniLibs/
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@@ -1,5 +1,5 @@
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<!-- file: Android/README.md -->
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<!-- version: 3 -->
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<!-- version: 4 -->
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# Android
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@@ -55,3 +55,18 @@ Le module `common` consomme cet artefact et `SaseGameActivity` étend désormais
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Les APK peuvent être compilés côté Java/SDL3 une fois l'AAR disponible, mais ne disposent pas encore du `cdylib` Rust contenant le point d'entrée de jeu.
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Le lancement fonctionnel sur appareil/émulateur appartient donc au delta suivant.
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## Rust Android natif
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Le crate `game-android-entrypoint` produit `libgame_android_entrypoint.so`. Il est compilé séparément pour chaque jeu avec une feature Cargo et copié dans le `jniLibs` du module Android concerné.
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Pour `arm64-v8a` :
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```bash
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rustup target add aarch64-linux-android
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cargo install cargo-ndk
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python3 ../scripts/build_android_rust.py reflex
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python3 ../scripts/build_android_rust.py snake
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```
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Le script extrait temporairement `libSDL3.so` de l'AAR uniquement pour fournir le chemin de linkage à `rustc`; l'AAR reste responsable du packaging SDL3 dans l'APK.
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@@ -1,5 +1,5 @@
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// file: Android/common/src/main/java/com/sasedev/games/common/SaseGameActivity.java
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// version: 2
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// version: 3
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package com.sasedev.games.common;
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@@ -9,6 +9,13 @@ package com.sasedev.games.common;
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* <p>The SDL3 Android AAR supplies the common {@code SDLActivity} host. Game-specific activities extend this class.</p>
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*/
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public abstract class SaseGameActivity extends org.libsdl.app.SDLActivity {
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/** {@inheritDoc} */
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@Override
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protected final String[] getLibraries() {
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return new String[] {"SDL3", "game_android_entrypoint"};
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}
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/**
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* Returns the stable identifier of the game hosted by the activity.
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*
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@@ -1,5 +1,5 @@
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// file: Android/game-reflex-poc/build.gradle
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// version: 3
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// version: 4
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plugins {
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id 'com.android.application'
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@@ -16,7 +16,7 @@ android {
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minSdk 21
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targetSdk 36
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versionCode 1
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versionName '0.1.0-0-pre.6'
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versionName '0.1.0-0-pre.7'
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}
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compileOptions {
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@@ -1,5 +1,5 @@
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// file: Android/game-snake-poc/build.gradle
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// version: 3
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// version: 4
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plugins {
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id 'com.android.application'
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@@ -16,7 +16,7 @@ android {
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minSdk 21
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targetSdk 36
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versionCode 1
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versionName '0.1.0-0-pre.6'
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versionName '0.1.0-0-pre.7'
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}
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compileOptions {
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@@ -1,5 +1,5 @@
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# file: Cargo.toml
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# version: 13
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# version: 14
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[workspace]
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resolver = "3"
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@@ -12,10 +12,11 @@ members = [
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"crates/apps/game-reflex-poc-desktop",
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"crates/apps/game-snake-poc-desktop",
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"crates/common/game-logging-lib",
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"crates/apps/game-android-entrypoint",
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]
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[workspace.package]
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version = "0.1.0-0-pre.6.fix.1"
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version = "0.1.0-0-pre.7"
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edition = "2024"
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license = "MIT"
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repository = "https://git.sasedev.com/Sasedev/games"
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@@ -1,5 +1,5 @@
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<!-- file: ROADMAP.md -->
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<!-- version: 5 -->
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<!-- version: 6 -->
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# Roadmap
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@@ -10,7 +10,7 @@
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- [x] `0-pre.3` — première boucle moteur exécutable Desktop : temps, input abstrait, capacités de monétisation optionnelles et état de jeu minimal via les runners.
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- [x] `0-pre.4` — architecture de tests hors `src/`, stratégie de tests ciblés et socle `tracing`/`tracing-subscriber`/`tracing-appender`.
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- [x] `0-pre.5` — intégration SDL3 Desktop réelle et premier rendu POC Reflex.
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- [ ] `0-pre.6` — fondation Gradle Android, SDL3 AAR, Activity Java commune et politique de fenêtre Desktop redimensionnable.
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- [x] `0-pre.6` — fondation Gradle Android, SDL3 AAR, Activity Java commune et politique de fenêtre Desktop redimensionnable.
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- [ ] `0-pre.7` — compilation Rust Android `cdylib`, point d'entrée SDL Android et premier lancement APK sur appareil/émulateur.
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- [ ] `0-pre.8` — bridge Java/JNI minimal et input tactile Android.
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- [ ] `0-pre.9` — assets communs + spécifiques empaquetés sans copie dans les crates.
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50
crates/apps/game-android-entrypoint/Cargo.toml
Normal file
50
crates/apps/game-android-entrypoint/Cargo.toml
Normal file
@@ -0,0 +1,50 @@
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# file: crates/apps/game-android-entrypoint/Cargo.toml
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# version: 1
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[package]
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name = "game-android-entrypoint"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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authors.workspace = true
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publish.workspace = true
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[lib]
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crate-type = ["cdylib"]
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[features]
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default = []
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reflex = ["dep:game-reflex-poc"]
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snake = ["dep:game-snake-poc"]
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[dependencies]
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engine-v1-common = { path = "../../engines/engine-v1-common" }
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engine-v1-sdl = { path = "../../engines/engine-v1-sdl" }
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game-reflex-poc = { path = "../../games/game-reflex-poc", optional = true }
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game-snake-poc = { path = "../../games/game-snake-poc", optional = true }
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[lints.rust]
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missing_docs = "warn"
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unreachable_pub = "deny"
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unsafe_code = "allow"
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[lints.clippy]
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unwrap_used = "deny"
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expect_used = "deny"
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implicit_return = "deny"
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needless_return = "allow"
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useless_vec = "deny"
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question_mark = "deny"
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question_mark_used = "deny"
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needless_match = "allow"
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manual_ok_err = "allow"
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manual_unwrap_or = "allow"
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manual_map = "allow"
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match_like_matches_macro = "allow"
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single_match = "allow"
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manual_unwrap_or_default = "allow"
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manual_find = "allow"
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explicit_counter_loop = "allow"
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get_first = "allow"
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implicit_saturating_sub = "allow"
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53
crates/apps/game-android-entrypoint/src/lib.rs
Normal file
53
crates/apps/game-android-entrypoint/src/lib.rs
Normal file
@@ -0,0 +1,53 @@
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// file: crates/apps/game-android-entrypoint/src/lib.rs
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// version: 1
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#![warn(missing_docs)]
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#![deny(unreachable_pub)]
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#![allow(unsafe_code)]
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//! Minimal SDL3 Android entry point.
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//!
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//! This crate is the only normalized Rust FFI export exception in the current workspace.
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//! It uses one unsafe export attribute to expose `SDL_main` to `SDLActivity`; it contains no unsafe block and no unsafe function.
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#[cfg(test)]
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#[path = "../unit_tests/selection.rs"]
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mod tests;
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#[unsafe(export_name = "SDL_main")]
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extern "C" fn sdl_main(_argc: core::ffi::c_int, _argv: *mut *mut core::ffi::c_char) -> core::ffi::c_int {
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return run_selected_game();
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}
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#[cfg(feature = "reflex")]
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fn run_selected_game() -> core::ffi::c_int {
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let runtime = engine_v1_sdl::SdlRuntime::new("Reflex POC", 405, 720, std::time::Duration::from_millis(16));
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let mut game = game_reflex_poc::ReflexState::new();
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return run_game(&runtime, &mut game);
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}
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#[cfg(all(not(feature = "reflex"), feature = "snake"))]
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fn run_selected_game() -> core::ffi::c_int {
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let runtime = engine_v1_sdl::SdlRuntime::new("Snake POC", 405, 720, std::time::Duration::from_millis(16));
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let mut game = game_snake_poc::SnakeState::new();
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return run_game(&runtime, &mut game);
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}
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#[cfg(not(any(feature = "reflex", feature = "snake")))]
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fn run_selected_game() -> core::ffi::c_int {
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return 2;
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}
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#[cfg(any(feature = "reflex", feature = "snake"))]
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fn run_game<G>(runtime: &engine_v1_sdl::SdlRuntime, game: &mut G) -> core::ffi::c_int
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where
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G: engine_v1_common::EngineGame,
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{
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match runtime.run(game) {
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std::result::Result::Ok(()) => return 0,
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std::result::Result::Err(error) => {
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eprintln!("Android SDL3 runtime error: {error}");
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return 1;
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},
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}
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}
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@@ -0,0 +1,8 @@
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// file: crates/apps/game-android-entrypoint/unit_tests/selection.rs
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// version: 1
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#[test]
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fn no_feature_entrypoint_has_failure_status() {
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#[cfg(not(any(feature = "reflex", feature = "snake")))]
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assert_eq!(crate::run_selected_game(), 2);
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}
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@@ -1,5 +1,5 @@
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# file: crates/engines/engine-v1-sdl/Cargo.toml
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# version: 4
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# version: 5
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[package]
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name = "engine-v1-sdl"
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@@ -12,9 +12,14 @@ publish.workspace = true
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[dependencies]
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engine-v1-common = { path = "../engine-v1-common" }
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sdl3 = { workspace = true, features = ["use-pkg-config"] }
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tracing.workspace = true
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[target.'cfg(target_os = "android")'.dependencies]
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sdl3.workspace = true
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[target.'cfg(not(target_os = "android"))'.dependencies]
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sdl3 = { workspace = true, features = ["use-pkg-config"] }
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[lints]
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workspace = true
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112
deltas/0.1.0/0-pre.7.md
Normal file
112
deltas/0.1.0/0-pre.7.md
Normal file
@@ -0,0 +1,112 @@
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<!-- file: deltas/0.1.0/0-pre.7.md -->
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<!-- version: 1 -->
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# Delta 0.1.0-0-pre.7
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## Base
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Base validée : `0.1.0-0-pre.6.fix.1`.
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## Validation du delta précédent
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Le 2026-09-16, l'utilisateur a validé les gates Rust légères ainsi que les trois builds Android `:common`, Reflex et Snake. Les trois commandes Gradle ont terminé par `BUILD SUCCESSFUL`.
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## Objectif
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Introduire le `cdylib` Rust Android, le symbole `SDL_main`, le staging `jniLibs` et préparer le premier lancement réel sur appareil ou émulateur.
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## Changements
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- nouveau crate `crates/apps/game-android-entrypoint` ;
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- `crate-type = ["cdylib"]` ;
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- features `reflex` et `snake` activées par build applicatif ;
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- export contrôlé du symbole `SDL_main` ;
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- `engine-v1-sdl` utilise `use-pkg-config` uniquement hors Android ;
|
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- `SaseGameActivity` charge `SDL3` puis `game_android_entrypoint` ;
|
||||
- script `scripts/build_android_rust.py` pour extraire la bibliothèque SDL3 de l'AAR uniquement pour le linker Rust puis générer `jniLibs` via `cargo-ndk` ;
|
||||
- `jniLibs` générés exclus de Git ;
|
||||
- `versionName` Android porté à `0.1.0-0-pre.7`.
|
||||
|
||||
## Exception FFI
|
||||
|
||||
Le symbole `SDL_main` nécessite un nom ABI stable. Rust 2024 classe `export_name` comme attribut unsafe. Une exception normative unique est donc introduite dans `game-android-entrypoint` : un seul `#[unsafe(export_name = "SDL_main")]`, sans bloc ou fonction unsafe.
|
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|
||||
## Préflight Android Rust
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||||
|
||||
Vérifier le NDK et les outils :
|
||||
|
||||
```bash
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||||
cargo ndk --version
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||||
rustup target list --installed | grep aarch64-linux-android
|
||||
```
|
||||
|
||||
Si nécessaire :
|
||||
|
||||
```bash
|
||||
rustup target add aarch64-linux-android
|
||||
cargo install cargo-ndk
|
||||
```
|
||||
|
||||
SDL demande NDK r28c ou ultérieur. `cargo-ndk` détecte normalement le NDK Android Studio ; `ANDROID_NDK_HOME` peut être utilisé pour forcer un chemin.
|
||||
|
||||
## Validation Rust hôte
|
||||
|
||||
Le delta modifie du Rust :
|
||||
|
||||
```bash
|
||||
cargo fmt --all
|
||||
cargo fmt --all -- --check
|
||||
python3 scripts/audit_rust_workspace_rules.py
|
||||
python3 scripts/audit_markdown_tables.py README.md RULES.md ROADMAP.md CHANGELOG.md docs prompts crates Android deltas history
|
||||
cargo check --workspace
|
||||
cargo clippy --workspace --all-targets --all-features -- -D warnings
|
||||
```
|
||||
|
||||
Test ciblé de la crate d'entrée sans feature :
|
||||
|
||||
```bash
|
||||
cargo test -p game-android-entrypoint --no-default-features
|
||||
```
|
||||
|
||||
## Build natif Android
|
||||
|
||||
Depuis la racine :
|
||||
|
||||
```bash
|
||||
python3 scripts/build_android_rust.py reflex
|
||||
python3 scripts/build_android_rust.py snake
|
||||
```
|
||||
|
||||
Puis :
|
||||
|
||||
```bash
|
||||
cd Android
|
||||
gradle :game-reflex-poc:assembleDebug
|
||||
gradle :game-snake-poc:assembleDebug
|
||||
cd ..
|
||||
```
|
||||
|
||||
## Smoke appareil/émulateur
|
||||
|
||||
Avec une cible ADB disponible :
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
adb install -r Android/game-reflex-poc/build/outputs/apk/debug/game-reflex-poc-debug.apk
|
||||
adb shell am start -n com.sasedev.games.reflex/.ReflexActivity
|
||||
```
|
||||
|
||||
Puis répéter pour Snake :
|
||||
|
||||
```bash
|
||||
adb install -r Android/game-snake-poc/build/outputs/apk/debug/game-snake-poc-debug.apk
|
||||
adb shell am start -n com.sasedev.games.snake/.SnakeActivity
|
||||
```
|
||||
|
||||
Le critère de réussite est l'ouverture de la surface SDL sans dialogue `SDL Error`, crash natif ou `UnsatisfiedLinkError`.
|
||||
|
||||
## Règle de transition
|
||||
|
||||
Si les gates Rust, les deux builds natifs, les APK et les deux smokes appareil/émulateur sont propres, passer automatiquement à `0.1.0-0-pre.8`.
|
||||
|
||||
Si une gate échoue à cause du projet, produire `0.1.0-0-pre.7.fix.1`.
|
||||
@@ -1,5 +1,5 @@
|
||||
<!-- file: docs/000-README.md -->
|
||||
<!-- version: 8 -->
|
||||
<!-- version: 9 -->
|
||||
|
||||
# Documentation games.sasedev
|
||||
|
||||
@@ -50,6 +50,7 @@ Voir [`../RULES.md`](../RULES.md), notamment [`rules/RULES_COMMANDS.md`](rules/R
|
||||
- [`development/003-TRACING_AND_DIAGNOSTICS.md`](development/003-TRACING_AND_DIAGNOSTICS.md) — socle `tracing`, subscriber et appender communs.
|
||||
- [`development/004-SDL3_DESKTOP_PREREQUISITES.md`](development/004-SDL3_DESKTOP_PREREQUISITES.md) — prérequis SDL3 Desktop, stratégie de liaison système et vérification `pkg-config`.
|
||||
- [`development/005-DESKTOP_WINDOW_POLICY.md`](development/005-DESKTOP_WINDOW_POLICY.md) — taille initiale, redimensionnement et séparation future entre fenêtre physique et résolution virtuelle.
|
||||
- [`development/006-ANDROID_RUST_NATIVE_BUILD.md`](development/006-ANDROID_RUST_NATIVE_BUILD.md) — build `cdylib` Rust Android, cargo-ndk, packaging `jniLibs` et symbole `SDL_main`.
|
||||
|
||||
## Historique validé
|
||||
|
||||
|
||||
52
docs/development/006-ANDROID_RUST_NATIVE_BUILD.md
Normal file
52
docs/development/006-ANDROID_RUST_NATIVE_BUILD.md
Normal file
@@ -0,0 +1,52 @@
|
||||
<!-- file: docs/development/006-ANDROID_RUST_NATIVE_BUILD.md -->
|
||||
<!-- version: 1 -->
|
||||
|
||||
# Build Rust Android natif
|
||||
|
||||
## Contrat SDL
|
||||
|
||||
`SDLActivity` charge `SDL3`, puis `game_android_entrypoint`, et invoque le symbole `SDL_main`.
|
||||
|
||||
Le crate Rust `game-android-entrypoint` est un `cdylib`. Il est compilé avec exactement une feature métier lors du packaging d'une application :
|
||||
|
||||
- `reflex` ;
|
||||
- `snake`.
|
||||
|
||||
Le même nom de bibliothèque native peut être utilisé dans les deux APK puisque chaque module Android possède son propre répertoire `jniLibs`.
|
||||
|
||||
## Toolchain
|
||||
|
||||
SDL Android requiert actuellement SDK 35 ou ultérieur, NDK r28c ou ultérieur et API minimale 21. La baseline projet conserve `compileSdk 36`, `minSdk 21` et l'AAR SDL3 3.4.16.
|
||||
|
||||
Installer au minimum :
|
||||
|
||||
```bash
|
||||
rustup target add aarch64-linux-android
|
||||
cargo install cargo-ndk
|
||||
```
|
||||
|
||||
`cargo-ndk` détecte un NDK installé par Android Studio ou utilise `ANDROID_NDK_HOME` lorsqu'il est défini.
|
||||
|
||||
## Build
|
||||
|
||||
Depuis la racine :
|
||||
|
||||
```bash
|
||||
python3 scripts/build_android_rust.py reflex
|
||||
python3 scripts/build_android_rust.py snake
|
||||
```
|
||||
|
||||
Puis :
|
||||
|
||||
```bash
|
||||
cd Android
|
||||
gradle :game-reflex-poc:assembleDebug
|
||||
gradle :game-snake-poc:assembleDebug
|
||||
cd ..
|
||||
```
|
||||
|
||||
Les bibliothèques générées sous `Android/*/src/main/jniLibs/` sont des artefacts de build et ne sont pas versionnées.
|
||||
|
||||
## Exception FFI Rust
|
||||
|
||||
Rust 2024 exige un attribut unsafe pour imposer un nom de symbole d'export. Le projet autorise donc exclusivement `#[unsafe(export_name = "SDL_main")]` dans `game-android-entrypoint`. Cette exception ne permet ni bloc `unsafe`, ni fonction `unsafe`, ni déréférencement des pointeurs `argc/argv`.
|
||||
@@ -1,14 +1,14 @@
|
||||
<!-- file: docs/rules/RULES_RUST.md -->
|
||||
<!-- version: 3 -->
|
||||
<!-- version: 4 -->
|
||||
|
||||
# Règles Rust générales
|
||||
|
||||
## Base
|
||||
|
||||
- **RUST-BASE-001** — L'édition Rust est Rust 2024.
|
||||
- **RUST-BASE-002** — Chaque `lib.rs` et `main.rs` active `missing_docs`, `unreachable_pub` et interdit `unsafe_code`.
|
||||
- **RUST-BASE-003** — Les lints communs sont déclarés au workspace et hérités par les crates.
|
||||
- **RUST-BASE-004** — Le code `unsafe` est interdit sauf future exception normative extrêmement ciblée et justifiée.
|
||||
- **RUST-BASE-002** — Chaque `lib.rs` et `main.rs` active `missing_docs`, `unreachable_pub` et interdit `unsafe_code`, sauf exception FFI explicitement définie par cette règle.
|
||||
- **RUST-BASE-003** — Les lints communs sont déclarés au workspace et hérités par les crates ; une crate FFI exceptée peut déclarer localement le même profil avec uniquement le niveau `unsafe_code` ajusté.
|
||||
- **RUST-BASE-004** — Les blocs `unsafe` et fonctions `unsafe` sont interdits. L’unique exception actuelle est `crates/apps/game-android-entrypoint/src/lib.rs`, autorisé à porter exactement un attribut `#[unsafe(export_name = "SDL_main")]` afin d’exposer le symbole exigé par SDL Android. Cette exception n’autorise aucun déréférencement de pointeur brut ni autre attribut unsafe.
|
||||
- **RUST-BASE-005** — Tout fichier Rust possède les en-têtes `// file: ...` et `// version: N`.
|
||||
- **RUST-DEP-001** — Une dépendance tierce partagée déclare uniquement sa contrainte de version canonique sous `[workspace.dependencies]`, sauf exception normative explicitement documentée.
|
||||
- **RUST-DEP-002** — Les features d'une dépendance tierce sont activées dans le `Cargo.toml` de la crate qui en a réellement besoin, via `workspace = true`; elles ne sont pas activées globalement au workspace par commodité.
|
||||
|
||||
21
history/0.1.0/0-pre.6.fix.1.md
Normal file
21
history/0.1.0/0-pre.6.fix.1.md
Normal file
@@ -0,0 +1,21 @@
|
||||
<!-- file: history/0.1.0/0-pre.6.fix.1.md -->
|
||||
<!-- version: 1 -->
|
||||
|
||||
# Historique 0.1.0-0-pre.6.fix.1
|
||||
|
||||
## Statut
|
||||
|
||||
Validé par l'utilisateur le 2026-09-16.
|
||||
|
||||
## Gates validées
|
||||
|
||||
- `cargo fmt --all -- --check` ;
|
||||
- audits Rust/workspace et Markdown ;
|
||||
- `cargo check --workspace` ;
|
||||
- `gradle :common:assembleDebug` ;
|
||||
- `gradle :game-reflex-poc:assembleDebug` ;
|
||||
- `gradle :game-snake-poc:assembleDebug`.
|
||||
|
||||
## Portée durable
|
||||
|
||||
Le jalon valide le projet Gradle Android multi-module, l'AAR SDL3 externe, la frontière Java commune et le packaging SDL3 au niveau des APK.
|
||||
@@ -1,6 +1,6 @@
|
||||
#!/usr/bin/env python3
|
||||
# file: scripts/audit_rust_general_rules.py
|
||||
# version: 1
|
||||
# version: 2
|
||||
|
||||
"""Audit mechanically verifiable Rust normalization rules used by games.sasedev."""
|
||||
|
||||
@@ -513,9 +513,18 @@ def audit_file(root: pathlib.Path, path: pathlib.Path) -> list[Violation]:
|
||||
violations.append(Violation("RUST-IMPORT-114", relative, current_idx, "module use block is not alphabetically ordered"))
|
||||
# Crate façade constraints.
|
||||
if path.name in {"lib.rs", "main.rs"}:
|
||||
for attribute in ("#![warn(missing_docs)]", "#![deny(unreachable_pub)]", "#![forbid(unsafe_code)]"):
|
||||
ffi_export_exception = relative == "crates/apps/game-android-entrypoint/src/lib.rs"
|
||||
required_attributes = ["#![warn(missing_docs)]", "#![deny(unreachable_pub)]"]
|
||||
required_attributes.append("#![allow(unsafe_code)]" if ffi_export_exception else "#![forbid(unsafe_code)]")
|
||||
for attribute in required_attributes:
|
||||
if attribute not in lines[:24]:
|
||||
violations.append(Violation("RUST-BASE-103", relative, 1, f"missing `{attribute}`"))
|
||||
if ffi_export_exception:
|
||||
export_attribute = '#[unsafe(export_name = "SDL_main")]'
|
||||
if text.count(export_attribute) != 1:
|
||||
violations.append(Violation("RUST-FFI-101", relative, 1, "Android entrypoint must contain exactly one SDL_main export attribute"))
|
||||
if "unsafe {" in text or re.search(r"\bunsafe\s+fn\b", text) is not None or re.search(r"\bunsafe\s+extern\b", text) is not None:
|
||||
violations.append(Violation("RUST-FFI-102", relative, 1, "Android entrypoint exception permits an unsafe export attribute only; unsafe blocks/functions remain forbidden"))
|
||||
exports: list[tuple[int, str]] = []
|
||||
for idx, line in enumerate(lines, 1):
|
||||
stripped = line.strip()
|
||||
|
||||
79
scripts/build_android_rust.py
Normal file
79
scripts/build_android_rust.py
Normal file
@@ -0,0 +1,79 @@
|
||||
#!/usr/bin/env python3
|
||||
# file: scripts/build_android_rust.py
|
||||
# version: 1
|
||||
|
||||
"""Build one Android Rust game entrypoint and stage it as Gradle jniLibs."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import pathlib
|
||||
import subprocess
|
||||
import sys
|
||||
import zipfile
|
||||
|
||||
ABI_TO_TRIPLE = {
|
||||
"arm64-v8a": "aarch64-linux-android",
|
||||
"armeabi-v7a": "armv7-linux-androideabi",
|
||||
"x86_64": "x86_64-linux-android",
|
||||
"x86": "i686-linux-android",
|
||||
}
|
||||
GAME_TO_MODULE = {"reflex": "game-reflex-poc", "snake": "game-snake-poc"}
|
||||
|
||||
def read_sdl3_aar_name(properties_path: pathlib.Path) -> str:
|
||||
"""Read the configured SDL3 AAR filename."""
|
||||
for raw_line in properties_path.read_text(encoding="utf-8").splitlines():
|
||||
line = raw_line.strip()
|
||||
if line.startswith("sdl3AarName="):
|
||||
return line.split("=", 1)[1].strip()
|
||||
raise RuntimeError("sdl3AarName is missing from Android/gradle.properties")
|
||||
|
||||
def extract_sdl3_link_library(aar_path: pathlib.Path, abi: str, output_dir: pathlib.Path) -> pathlib.Path:
|
||||
"""Extract the SDL3 shared library used only for the Rust linker search path."""
|
||||
expected = f"jni/{abi}/libSDL3.so"
|
||||
output_dir.mkdir(parents=True, exist_ok=True)
|
||||
with zipfile.ZipFile(aar_path) as archive:
|
||||
if expected not in archive.namelist():
|
||||
raise RuntimeError(f"{expected} is missing from {aar_path}")
|
||||
target = output_dir / "libSDL3.so"
|
||||
target.write_bytes(archive.read(expected))
|
||||
return target
|
||||
|
||||
def main() -> int:
|
||||
"""Build the requested game entrypoint for one Android ABI."""
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("game", choices=sorted(GAME_TO_MODULE))
|
||||
parser.add_argument("--abi", choices=sorted(ABI_TO_TRIPLE), default="arm64-v8a")
|
||||
parser.add_argument("--release", action="store_true")
|
||||
arguments = parser.parse_args()
|
||||
root = pathlib.Path(__file__).resolve().parent.parent
|
||||
aar_name = read_sdl3_aar_name(root / "Android" / "gradle.properties")
|
||||
aar_path = root / "Android" / "libs" / aar_name
|
||||
if not aar_path.is_file():
|
||||
print(f"missing SDL3 AAR: {aar_path}", file=sys.stderr)
|
||||
return 2
|
||||
link_dir = root / "Android" / "build" / "rust-link" / arguments.abi
|
||||
try:
|
||||
extract_sdl3_link_library(aar_path, arguments.abi, link_dir)
|
||||
except (OSError, RuntimeError, zipfile.BadZipFile) as error:
|
||||
print(str(error), file=sys.stderr)
|
||||
return 2
|
||||
module = GAME_TO_MODULE[arguments.game]
|
||||
output = root / "Android" / module / "src" / "main" / "jniLibs"
|
||||
environment = os.environ.copy()
|
||||
rustflags = environment.get("RUSTFLAGS", "").strip()
|
||||
link_flag = f"-L native={link_dir}"
|
||||
environment["RUSTFLAGS"] = f"{rustflags} {link_flag}".strip()
|
||||
environment["CARGO_NDK_PLATFORM"] = "21"
|
||||
command = [
|
||||
"cargo", "ndk", "-t", arguments.abi, "-o", str(output), "build",
|
||||
"-p", "game-android-entrypoint", "--no-default-features", "--features", arguments.game,
|
||||
]
|
||||
if arguments.release:
|
||||
command.append("--release")
|
||||
completed = subprocess.run(command, cwd=root, env=environment, check=False)
|
||||
return completed.returncode
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
Reference in New Issue
Block a user