0.1.0-0-pre.8
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@@ -1,5 +1,5 @@
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// file: crates/engines/engine-v1-sdl/src/runtime.rs
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// version: 4
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// version: 5
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/// Minimal SDL3 runtime used by Desktop POC runners.
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pub struct SdlRuntime {
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@@ -39,9 +39,10 @@ impl SdlRuntime {
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std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
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};
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let mut runner = engine_v1_common::FixedStepRunner::new(self.frame_duration);
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let mut pointer = engine_v1_common::PointerState::inactive();
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tracing::info!(title = %self.title, width = self.width, height = self.height, "SDL3 runtime started");
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'running: loop {
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let mut input = engine_v1_common::InputState::none();
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let mut input = engine_v1_common::InputState::none().with_pointer(pointer);
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for event in events.poll_iter() {
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match event {
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sdl3::event::Event::Quit { .. } => break 'running,
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@@ -49,9 +50,20 @@ impl SdlRuntime {
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sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Space), .. } => {
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input = input.with_action(engine_v1_common::GameAction::Primary, true);
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},
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sdl3::event::Event::FingerDown { x, y, .. } | sdl3::event::Event::FingerMotion { x, y, .. } => {
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pointer = engine_v1_common::PointerState::normalized(true, x, y);
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input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
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},
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sdl3::event::Event::FingerUp { x, y, .. } | sdl3::event::Event::FingerCanceled { x, y, .. } => {
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pointer = engine_v1_common::PointerState::normalized(false, x, y);
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input = input.with_pointer(pointer);
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},
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_ => {},
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}
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}
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if pointer.active() {
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input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
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}
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runner.tick(game, input);
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canvas.set_draw_color(sdl3::pixels::Color::RGB(18, 18, 24));
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canvas.clear();
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