Files
games/crates/engines/engine-v1-sdl/src/runtime.rs
2026-09-16 09:39:53 +02:00

77 lines
3.7 KiB
Rust

// file: crates/engines/engine-v1-sdl/src/runtime.rs
// version: 5
/// Minimal SDL3 runtime used by Desktop POC runners.
pub struct SdlRuntime {
title: std::string::String,
width: u32,
height: u32,
frame_duration: std::time::Duration,
}
impl SdlRuntime {
/// Creates a minimal SDL3 runtime configuration.
#[must_use]
pub fn new(title: impl std::convert::Into<std::string::String>, width: u32, height: u32, frame_duration: std::time::Duration) -> Self {
return Self { title: title.into(), width, height, frame_duration };
}
/// Runs a game until the user closes the window or presses Escape.
pub fn run<G>(&self, game: &mut G) -> std::result::Result<(), std::string::String>
where
G: engine_v1_common::EngineGame,
{
let sdl = match sdl3::init() {
std::result::Result::Ok(value) => value,
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
};
let video = match sdl.video() {
std::result::Result::Ok(value) => value,
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
};
let window = match video.window(&self.title, self.width, self.height).position_centered().resizable().build() {
std::result::Result::Ok(value) => value,
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
};
let mut canvas = window.into_canvas();
let mut events = match sdl.event_pump() {
std::result::Result::Ok(value) => value,
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
};
let mut runner = engine_v1_common::FixedStepRunner::new(self.frame_duration);
let mut pointer = engine_v1_common::PointerState::inactive();
tracing::info!(title = %self.title, width = self.width, height = self.height, "SDL3 runtime started");
'running: loop {
let mut input = engine_v1_common::InputState::none().with_pointer(pointer);
for event in events.poll_iter() {
match event {
sdl3::event::Event::Quit { .. } => break 'running,
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Escape), .. } => break 'running,
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Space), .. } => {
input = input.with_action(engine_v1_common::GameAction::Primary, true);
},
sdl3::event::Event::FingerDown { x, y, .. } | sdl3::event::Event::FingerMotion { x, y, .. } => {
pointer = engine_v1_common::PointerState::normalized(true, x, y);
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
},
sdl3::event::Event::FingerUp { x, y, .. } | sdl3::event::Event::FingerCanceled { x, y, .. } => {
pointer = engine_v1_common::PointerState::normalized(false, x, y);
input = input.with_pointer(pointer);
},
_ => {},
}
}
if pointer.active() {
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
}
runner.tick(game, input);
canvas.set_draw_color(sdl3::pixels::Color::RGB(18, 18, 24));
canvas.clear();
canvas.present();
std::thread::sleep(self.frame_duration);
}
tracing::info!(frames = runner.next_frame_index(), "SDL3 runtime stopped");
return std::result::Result::Ok(());
}
}