// file: crates/engines/engine-v1-sdl/src/runtime.rs // version: 5 /// Minimal SDL3 runtime used by Desktop POC runners. pub struct SdlRuntime { title: std::string::String, width: u32, height: u32, frame_duration: std::time::Duration, } impl SdlRuntime { /// Creates a minimal SDL3 runtime configuration. #[must_use] pub fn new(title: impl std::convert::Into, width: u32, height: u32, frame_duration: std::time::Duration) -> Self { return Self { title: title.into(), width, height, frame_duration }; } /// Runs a game until the user closes the window or presses Escape. pub fn run(&self, game: &mut G) -> std::result::Result<(), std::string::String> where G: engine_v1_common::EngineGame, { let sdl = match sdl3::init() { std::result::Result::Ok(value) => value, std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()), }; let video = match sdl.video() { std::result::Result::Ok(value) => value, std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()), }; let window = match video.window(&self.title, self.width, self.height).position_centered().resizable().build() { std::result::Result::Ok(value) => value, std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()), }; let mut canvas = window.into_canvas(); let mut events = match sdl.event_pump() { std::result::Result::Ok(value) => value, std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()), }; let mut runner = engine_v1_common::FixedStepRunner::new(self.frame_duration); let mut pointer = engine_v1_common::PointerState::inactive(); tracing::info!(title = %self.title, width = self.width, height = self.height, "SDL3 runtime started"); 'running: loop { let mut input = engine_v1_common::InputState::none().with_pointer(pointer); for event in events.poll_iter() { match event { sdl3::event::Event::Quit { .. } => break 'running, sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Escape), .. } => break 'running, sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Space), .. } => { input = input.with_action(engine_v1_common::GameAction::Primary, true); }, sdl3::event::Event::FingerDown { x, y, .. } | sdl3::event::Event::FingerMotion { x, y, .. } => { pointer = engine_v1_common::PointerState::normalized(true, x, y); input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true); }, sdl3::event::Event::FingerUp { x, y, .. } | sdl3::event::Event::FingerCanceled { x, y, .. } => { pointer = engine_v1_common::PointerState::normalized(false, x, y); input = input.with_pointer(pointer); }, _ => {}, } } if pointer.active() { input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true); } runner.tick(game, input); canvas.set_draw_color(sdl3::pixels::Color::RGB(18, 18, 24)); canvas.clear(); canvas.present(); std::thread::sleep(self.frame_duration); } tracing::info!(frames = runner.next_frame_index(), "SDL3 runtime stopped"); return std::result::Result::Ok(()); } }