0.1.0-0-pre.8

This commit is contained in:
2026-09-16 09:39:53 +02:00
parent 431665992c
commit 00808ea5a6
21 changed files with 410 additions and 30 deletions

View File

@@ -1,5 +1,5 @@
// file: crates/apps/game-android-entrypoint/src/lib.rs
// version: 1
// version: 2
#![warn(missing_docs)]
#![deny(unreachable_pub)]
@@ -19,6 +19,11 @@ extern "C" fn sdl_main(_argc: core::ffi::c_int, _argv: *mut *mut core::ffi::c_ch
return run_selected_game();
}
#[unsafe(export_name = "Java_com_sasedev_games_common_NativeBridge_nativeContractVersion")]
extern "C" fn native_contract_version(_environment: *mut core::ffi::c_void, _class: *mut core::ffi::c_void) -> core::ffi::c_int {
return 1;
}
#[cfg(feature = "reflex")]
fn run_selected_game() -> core::ffi::c_int {
let runtime = engine_v1_sdl::SdlRuntime::new("Reflex POC", 405, 720, std::time::Duration::from_millis(16));

View File

@@ -1,8 +1,13 @@
// file: crates/apps/game-android-entrypoint/unit_tests/selection.rs
// version: 1
// version: 2
#[test]
fn no_feature_entrypoint_has_failure_status() {
#[cfg(not(any(feature = "reflex", feature = "snake")))]
assert_eq!(crate::run_selected_game(), 2);
}
#[test]
fn native_bridge_contract_version_is_one() {
assert_eq!(crate::native_contract_version(core::ptr::null_mut(), core::ptr::null_mut()), 1);
}

View File

@@ -1,8 +1,8 @@
// file: crates/engines/engine-v1-common/src/input.rs
// version: 2
// version: 3
/// Platform-independent snapshot of logical input actions for one update.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct InputState {
left: bool,
right: bool,
@@ -11,13 +11,23 @@ pub struct InputState {
primary: bool,
secondary: bool,
pause: bool,
pointer: crate::PointerState,
}
impl InputState {
/// Creates a snapshot with no active action.
#[must_use]
pub const fn none() -> Self {
return Self { left: false, right: false, up: false, down: false, primary: false, secondary: false, pause: false };
return Self {
left: false,
right: false,
up: false,
down: false,
primary: false,
secondary: false,
pause: false,
pointer: crate::PointerState::inactive(),
};
}
/// Returns a copy with the selected logical action set to the requested state.
@@ -35,6 +45,13 @@ impl InputState {
return self;
}
/// Returns a copy carrying the selected normalized primary pointer state.
#[must_use]
pub const fn with_pointer(mut self, pointer: crate::PointerState) -> Self {
self.pointer = pointer;
return self;
}
/// Reports whether the selected logical action is active.
#[must_use]
pub const fn is_active(self, action: crate::GameAction) -> bool {
@@ -48,6 +65,12 @@ impl InputState {
crate::GameAction::Pause => self.pause,
};
}
/// Returns the primary pointer snapshot.
#[must_use]
pub const fn pointer(self) -> crate::PointerState {
return self.pointer;
}
}
#[cfg(test)]

View File

@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-common/src/lib.rs
// version: 2
// version: 3
#![warn(missing_docs)]
#![deny(unreachable_pub)]
@@ -11,6 +11,7 @@ mod action;
mod frame;
mod game_loop;
mod input;
mod pointer;
/// Re-export of the canonical logical input action used by engine V1 games.
pub use self::action::GameAction;
@@ -22,3 +23,5 @@ pub use self::game_loop::EngineGame;
pub use self::game_loop::FixedStepRunner;
/// Re-export of the platform-independent logical input snapshot.
pub use self::input::InputState;
/// Re-export of the normalized primary pointer snapshot.
pub use self::pointer::PointerState;

View File

@@ -0,0 +1,52 @@
// file: crates/engines/engine-v1-common/src/pointer.rs
// version: 1
/// Platform-independent normalized primary pointer state for one engine update.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct PointerState {
active: bool,
x: f32,
y: f32,
}
impl PointerState {
/// Creates an inactive pointer at the normalized origin.
#[must_use]
pub const fn inactive() -> Self {
return Self { active: false, x: 0.0, y: 0.0 };
}
/// Creates a pointer state from normalized coordinates.
#[must_use]
pub fn normalized(active: bool, x: f32, y: f32) -> Self {
return Self { active, x: x.clamp(0.0, 1.0), y: y.clamp(0.0, 1.0) };
}
/// Reports whether the pointer is currently active.
#[must_use]
pub const fn active(self) -> bool {
return self.active;
}
/// Returns the normalized horizontal coordinate.
#[must_use]
pub const fn x(self) -> f32 {
return self.x;
}
/// Returns the normalized vertical coordinate.
#[must_use]
pub const fn y(self) -> f32 {
return self.y;
}
}
impl Default for PointerState {
fn default() -> Self {
return Self::inactive();
}
}
#[cfg(test)]
#[path = "../unit_tests/pointer.rs"]
mod tests;

View File

@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-common/unit_tests/input.rs
// version: 1
// version: 2
#[test]
fn action_state_is_independent() {
@@ -10,3 +10,11 @@ fn action_state_is_independent() {
assert!(!input.is_active(crate::GameAction::Left));
});
}
#[test]
fn pointer_state_is_carried_independently_from_actions() {
let pointer = crate::PointerState::normalized(true, 0.25, 0.75);
let input = crate::InputState::none().with_pointer(pointer);
assert_eq!(input.pointer(), pointer);
assert!(!input.is_active(crate::GameAction::Primary));
}

View File

@@ -0,0 +1,10 @@
// file: crates/engines/engine-v1-common/unit_tests/pointer.rs
// version: 1
#[test]
fn normalized_pointer_clamps_coordinates() {
let pointer = crate::PointerState::normalized(true, -0.5, 1.5);
assert!(pointer.active());
assert_eq!(pointer.x(), 0.0);
assert_eq!(pointer.y(), 1.0);
}

View File

@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-sdl/src/runtime.rs
// version: 4
// version: 5
/// Minimal SDL3 runtime used by Desktop POC runners.
pub struct SdlRuntime {
@@ -39,9 +39,10 @@ impl SdlRuntime {
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
};
let mut runner = engine_v1_common::FixedStepRunner::new(self.frame_duration);
let mut pointer = engine_v1_common::PointerState::inactive();
tracing::info!(title = %self.title, width = self.width, height = self.height, "SDL3 runtime started");
'running: loop {
let mut input = engine_v1_common::InputState::none();
let mut input = engine_v1_common::InputState::none().with_pointer(pointer);
for event in events.poll_iter() {
match event {
sdl3::event::Event::Quit { .. } => break 'running,
@@ -49,9 +50,20 @@ impl SdlRuntime {
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Space), .. } => {
input = input.with_action(engine_v1_common::GameAction::Primary, true);
},
sdl3::event::Event::FingerDown { x, y, .. } | sdl3::event::Event::FingerMotion { x, y, .. } => {
pointer = engine_v1_common::PointerState::normalized(true, x, y);
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
},
sdl3::event::Event::FingerUp { x, y, .. } | sdl3::event::Event::FingerCanceled { x, y, .. } => {
pointer = engine_v1_common::PointerState::normalized(false, x, y);
input = input.with_pointer(pointer);
},
_ => {},
}
}
if pointer.active() {
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
}
runner.tick(game, input);
canvas.set_draw_color(sdl3::pixels::Color::RGB(18, 18, 24));
canvas.clear();