Files
games/crates/common/game-realtime-websocket-lib/tests/robustness.rs
2026-09-21 18:00:32 +02:00

135 lines
7.3 KiB
Rust

// file: crates/common/game-realtime-websocket-lib/tests/robustness.rs
// version: 1
//! Negative and bounded lifecycle tests for the WebSocket transport backend.
use futures_util::SinkExt; // rust-rules: trait-import
use game_realtime_transport_lib::RealtimeConnection; // rust-rules: trait-import
use game_realtime_transport_lib::RealtimeReceiver; // rust-rules: trait-import
use game_realtime_transport_lib::RealtimeSender; // rust-rules: trait-import
const SMALL_MESSAGE_LIMIT: usize = 32;
const TEST_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(3);
type RawClient = tokio_tungstenite::WebSocketStream<tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>>;
#[tokio::test(flavor = "current_thread")]
async fn outbound_payload_over_the_configured_limit_is_rejected_before_write() {
let config = small_message_config();
let (server_connection, client_connection) = establish_backend_pair(config).await;
let (_server_sender, _server_receiver) = server_connection.split();
let (mut client_sender, _client_receiver) = client_connection.split();
let oversized = game_realtime_transport_lib::TransportMessage::new(vec![7; SMALL_MESSAGE_LIMIT + 1]);
let result = client_sender.send(oversized).await;
match result {
Ok(()) => panic!("oversized outbound payload was accepted"),
Err(error) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::MessageTooLarge),
}
}
#[tokio::test(flavor = "current_thread")]
async fn inbound_payload_over_the_configured_limit_is_rejected_by_tungstenite() {
let config = small_message_config();
let (server_connection, mut raw_client) = establish_backend_server_with_raw_client(config).await;
let (_server_sender, mut server_receiver) = server_connection.split();
let send = raw_client.send(tokio_tungstenite::tungstenite::Message::binary(vec![3; SMALL_MESSAGE_LIMIT + 1])).await;
assert!(send.is_ok());
let receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await;
match receive {
Ok(Ok(value)) => panic!("oversized inbound payload produced a successful receive: {value:?}"),
Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::MessageTooLarge),
Err(_) => panic!("oversized inbound payload did not complete within the test timeout"),
}
}
#[tokio::test(flavor = "current_thread")]
async fn text_message_is_rejected_by_the_binary_transport_contract() {
let (server_connection, mut raw_client) = establish_backend_server_with_raw_client(game_realtime_websocket_lib::WebSocketConfig::default()).await;
let (_server_sender, mut server_receiver) = server_connection.split();
let send = raw_client.send(tokio_tungstenite::tungstenite::Message::text("text is outside the transport contract")).await;
assert!(send.is_ok());
let receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await;
match receive {
Ok(Ok(value)) => panic!("text message produced a successful receive: {value:?}"),
Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::Protocol),
Err(_) => panic!("text-message rejection did not complete within the test timeout"),
}
}
#[tokio::test(flavor = "current_thread")]
async fn peer_drop_without_close_handshake_is_reported_as_protocol_failure() {
let (server_connection, raw_client) = establish_backend_server_with_raw_client(game_realtime_websocket_lib::WebSocketConfig::default()).await;
let (_server_sender, mut server_receiver) = server_connection.split();
drop(raw_client);
let receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await;
match receive {
Ok(Ok(value)) => panic!("abrupt peer drop was reported as a successful receive: {value:?}"),
Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::Protocol),
Err(_) => panic!("abrupt peer drop was not observed within the test timeout"),
}
}
#[tokio::test(flavor = "current_thread")]
async fn silent_tcp_peer_hits_the_server_handshake_deadline() {
let config = game_realtime_websocket_lib::WebSocketConfig::default().with_connect_timeout(std::time::Duration::from_millis(50));
let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0));
let listener = match game_realtime_websocket_lib::WebSocketListener::bind_with_config(bind_address, config).await {
Ok(value) => value,
Err(error) => panic!("bounded listener bind failed: {error}"),
};
let _silent_peer = match tokio::net::TcpStream::connect(listener.local_addr()).await {
Ok(value) => value,
Err(error) => panic!("silent TCP peer connection failed: {error}"),
};
let accept = tokio::time::timeout(TEST_TIMEOUT, listener.accept()).await;
match accept {
Ok(Ok(_connection)) => panic!("silent TCP peer unexpectedly completed a WebSocket handshake"),
Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::Timeout),
Err(_) => panic!("server handshake timeout did not fire within the outer test timeout"),
}
}
fn small_message_config() -> game_realtime_websocket_lib::WebSocketConfig {
return game_realtime_websocket_lib::WebSocketConfig::default().with_max_message_size(SMALL_MESSAGE_LIMIT).with_max_frame_size(SMALL_MESSAGE_LIMIT);
}
async fn establish_backend_pair(
config: game_realtime_websocket_lib::WebSocketConfig,
) -> (game_realtime_websocket_lib::WebSocketConnection, game_realtime_websocket_lib::WebSocketConnection) {
let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0));
let listener = match game_realtime_websocket_lib::WebSocketListener::bind_with_config(bind_address, config).await {
Ok(value) => value,
Err(error) => panic!("loopback listener bind failed: {error}"),
};
let endpoint = format!("ws://{}/", listener.local_addr());
let pair = tokio::time::timeout(TEST_TIMEOUT, async {
return tokio::join!(listener.accept(), game_realtime_websocket_lib::connect_with_config(endpoint.as_str(), config));
})
.await;
return match pair {
Ok((Ok(server), Ok(client))) => (server, client),
Ok((_server, _client)) => panic!("loopback connection establishment failed"),
Err(_) => panic!("loopback connection establishment timed out"),
};
}
async fn establish_backend_server_with_raw_client(
config: game_realtime_websocket_lib::WebSocketConfig,
) -> (game_realtime_websocket_lib::WebSocketConnection, RawClient) {
let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0));
let listener = match game_realtime_websocket_lib::WebSocketListener::bind_with_config(bind_address, config).await {
Ok(value) => value,
Err(error) => panic!("loopback listener bind failed: {error}"),
};
let endpoint = format!("ws://{}/", listener.local_addr());
let pair = tokio::time::timeout(TEST_TIMEOUT, async {
return tokio::join!(listener.accept(), tokio_tungstenite::connect_async(endpoint.as_str()));
})
.await;
return match pair {
Ok((Ok(server), Ok((client, _response)))) => (server, client),
Ok((_server, _client)) => panic!("raw-client loopback connection establishment failed"),
Err(_) => panic!("raw-client loopback connection establishment timed out"),
};
}