// file: crates/common/game-realtime-websocket-lib/tests/robustness.rs // version: 1 //! Negative and bounded lifecycle tests for the WebSocket transport backend. use futures_util::SinkExt; // rust-rules: trait-import use game_realtime_transport_lib::RealtimeConnection; // rust-rules: trait-import use game_realtime_transport_lib::RealtimeReceiver; // rust-rules: trait-import use game_realtime_transport_lib::RealtimeSender; // rust-rules: trait-import const SMALL_MESSAGE_LIMIT: usize = 32; const TEST_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(3); type RawClient = tokio_tungstenite::WebSocketStream>; #[tokio::test(flavor = "current_thread")] async fn outbound_payload_over_the_configured_limit_is_rejected_before_write() { let config = small_message_config(); let (server_connection, client_connection) = establish_backend_pair(config).await; let (_server_sender, _server_receiver) = server_connection.split(); let (mut client_sender, _client_receiver) = client_connection.split(); let oversized = game_realtime_transport_lib::TransportMessage::new(vec![7; SMALL_MESSAGE_LIMIT + 1]); let result = client_sender.send(oversized).await; match result { Ok(()) => panic!("oversized outbound payload was accepted"), Err(error) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::MessageTooLarge), } } #[tokio::test(flavor = "current_thread")] async fn inbound_payload_over_the_configured_limit_is_rejected_by_tungstenite() { let config = small_message_config(); let (server_connection, mut raw_client) = establish_backend_server_with_raw_client(config).await; let (_server_sender, mut server_receiver) = server_connection.split(); let send = raw_client.send(tokio_tungstenite::tungstenite::Message::binary(vec![3; SMALL_MESSAGE_LIMIT + 1])).await; assert!(send.is_ok()); let receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await; match receive { Ok(Ok(value)) => panic!("oversized inbound payload produced a successful receive: {value:?}"), Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::MessageTooLarge), Err(_) => panic!("oversized inbound payload did not complete within the test timeout"), } } #[tokio::test(flavor = "current_thread")] async fn text_message_is_rejected_by_the_binary_transport_contract() { let (server_connection, mut raw_client) = establish_backend_server_with_raw_client(game_realtime_websocket_lib::WebSocketConfig::default()).await; let (_server_sender, mut server_receiver) = server_connection.split(); let send = raw_client.send(tokio_tungstenite::tungstenite::Message::text("text is outside the transport contract")).await; assert!(send.is_ok()); let receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await; match receive { Ok(Ok(value)) => panic!("text message produced a successful receive: {value:?}"), Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::Protocol), Err(_) => panic!("text-message rejection did not complete within the test timeout"), } } #[tokio::test(flavor = "current_thread")] async fn peer_drop_without_close_handshake_is_reported_as_protocol_failure() { let (server_connection, raw_client) = establish_backend_server_with_raw_client(game_realtime_websocket_lib::WebSocketConfig::default()).await; let (_server_sender, mut server_receiver) = server_connection.split(); drop(raw_client); let receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await; match receive { Ok(Ok(value)) => panic!("abrupt peer drop was reported as a successful receive: {value:?}"), Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::Protocol), Err(_) => panic!("abrupt peer drop was not observed within the test timeout"), } } #[tokio::test(flavor = "current_thread")] async fn silent_tcp_peer_hits_the_server_handshake_deadline() { let config = game_realtime_websocket_lib::WebSocketConfig::default().with_connect_timeout(std::time::Duration::from_millis(50)); let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0)); let listener = match game_realtime_websocket_lib::WebSocketListener::bind_with_config(bind_address, config).await { Ok(value) => value, Err(error) => panic!("bounded listener bind failed: {error}"), }; let _silent_peer = match tokio::net::TcpStream::connect(listener.local_addr()).await { Ok(value) => value, Err(error) => panic!("silent TCP peer connection failed: {error}"), }; let accept = tokio::time::timeout(TEST_TIMEOUT, listener.accept()).await; match accept { Ok(Ok(_connection)) => panic!("silent TCP peer unexpectedly completed a WebSocket handshake"), Ok(Err(error)) => assert_eq!(error.kind(), game_realtime_transport_lib::TransportErrorKind::Timeout), Err(_) => panic!("server handshake timeout did not fire within the outer test timeout"), } } fn small_message_config() -> game_realtime_websocket_lib::WebSocketConfig { return game_realtime_websocket_lib::WebSocketConfig::default().with_max_message_size(SMALL_MESSAGE_LIMIT).with_max_frame_size(SMALL_MESSAGE_LIMIT); } async fn establish_backend_pair( config: game_realtime_websocket_lib::WebSocketConfig, ) -> (game_realtime_websocket_lib::WebSocketConnection, game_realtime_websocket_lib::WebSocketConnection) { let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0)); let listener = match game_realtime_websocket_lib::WebSocketListener::bind_with_config(bind_address, config).await { Ok(value) => value, Err(error) => panic!("loopback listener bind failed: {error}"), }; let endpoint = format!("ws://{}/", listener.local_addr()); let pair = tokio::time::timeout(TEST_TIMEOUT, async { return tokio::join!(listener.accept(), game_realtime_websocket_lib::connect_with_config(endpoint.as_str(), config)); }) .await; return match pair { Ok((Ok(server), Ok(client))) => (server, client), Ok((_server, _client)) => panic!("loopback connection establishment failed"), Err(_) => panic!("loopback connection establishment timed out"), }; } async fn establish_backend_server_with_raw_client( config: game_realtime_websocket_lib::WebSocketConfig, ) -> (game_realtime_websocket_lib::WebSocketConnection, RawClient) { let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0)); let listener = match game_realtime_websocket_lib::WebSocketListener::bind_with_config(bind_address, config).await { Ok(value) => value, Err(error) => panic!("loopback listener bind failed: {error}"), }; let endpoint = format!("ws://{}/", listener.local_addr()); let pair = tokio::time::timeout(TEST_TIMEOUT, async { return tokio::join!(listener.accept(), tokio_tungstenite::connect_async(endpoint.as_str())); }) .await; return match pair { Ok((Ok(server), Ok((client, _response)))) => (server, client), Ok((_server, _client)) => panic!("raw-client loopback connection establishment failed"), Err(_) => panic!("raw-client loopback connection establishment timed out"), }; }