0.3.5-alpha.8
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
// file: crates/apps/game-realtime-transport-fallback-smoke/unit_tests/fallback.rs
|
||||
// version: 1
|
||||
|
||||
#[test]
|
||||
fn fallback_policy_is_narrow_and_excludes_ambiguous_connect_failures() {
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::InvalidConfiguration));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Connect));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Bind));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Accept));
|
||||
assert!(super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Timeout));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::MessageTooLarge));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Backpressure));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Closed));
|
||||
assert!(super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Io));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Protocol));
|
||||
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Aborted));
|
||||
}
|
||||
|
||||
#[tokio::test(flavor = "current_thread")]
|
||||
async fn selector_prefers_webtransport_and_falls_back_only_for_classified_errors() {
|
||||
let preferred = super::select_preferred_transport(
|
||||
|| async {
|
||||
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Ok(7);
|
||||
},
|
||||
|| async {
|
||||
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Err(test_error("fallback must not run"));
|
||||
},
|
||||
)
|
||||
.await;
|
||||
assert!(matches!(preferred, std::result::Result::Ok(super::SelectedConnection::WebTransport(7))), "WebTransport success must remain preferred");
|
||||
let fallback = super::select_preferred_transport(
|
||||
|| async {
|
||||
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Err(game_realtime_transport_lib::TransportError::new(
|
||||
game_realtime_transport_lib::TransportErrorKind::Timeout,
|
||||
"forced timeout",
|
||||
));
|
||||
},
|
||||
|| async {
|
||||
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Ok(9);
|
||||
},
|
||||
)
|
||||
.await;
|
||||
assert!(matches!(fallback, std::result::Result::Ok(super::SelectedConnection::WebSocket(9))), "classified timeout must select WebSocket fallback");
|
||||
let non_fallback = super::select_preferred_transport(
|
||||
|| async {
|
||||
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Err(test_error("visible primary error"));
|
||||
},
|
||||
|| async {
|
||||
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Ok(11);
|
||||
},
|
||||
)
|
||||
.await;
|
||||
assert!(
|
||||
matches!(
|
||||
&non_fallback,
|
||||
std::result::Result::Err(error)
|
||||
if error.kind() == game_realtime_transport_lib::TransportErrorKind::InvalidConfiguration
|
||||
&& error.detail() == "visible primary error"
|
||||
),
|
||||
"non-fallback errors must remain visible"
|
||||
);
|
||||
}
|
||||
|
||||
fn test_error(detail: &str) -> game_realtime_transport_lib::TransportError {
|
||||
return game_realtime_transport_lib::TransportError::new(game_realtime_transport_lib::TransportErrorKind::InvalidConfiguration, detail);
|
||||
}
|
||||
Reference in New Issue
Block a user