Files
games/crates/apps/game-realtime-transport-fallback-smoke/unit_tests/fallback.rs
2026-09-22 07:35:17 +02:00

67 lines
3.4 KiB
Rust

// file: crates/apps/game-realtime-transport-fallback-smoke/unit_tests/fallback.rs
// version: 1
#[test]
fn fallback_policy_is_narrow_and_excludes_ambiguous_connect_failures() {
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::InvalidConfiguration));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Connect));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Bind));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Accept));
assert!(super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Timeout));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::MessageTooLarge));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Backpressure));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Closed));
assert!(super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Io));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Protocol));
assert!(!super::is_fallback_eligible(game_realtime_transport_lib::TransportErrorKind::Aborted));
}
#[tokio::test(flavor = "current_thread")]
async fn selector_prefers_webtransport_and_falls_back_only_for_classified_errors() {
let preferred = super::select_preferred_transport(
|| async {
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Ok(7);
},
|| async {
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Err(test_error("fallback must not run"));
},
)
.await;
assert!(matches!(preferred, std::result::Result::Ok(super::SelectedConnection::WebTransport(7))), "WebTransport success must remain preferred");
let fallback = super::select_preferred_transport(
|| async {
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Err(game_realtime_transport_lib::TransportError::new(
game_realtime_transport_lib::TransportErrorKind::Timeout,
"forced timeout",
));
},
|| async {
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Ok(9);
},
)
.await;
assert!(matches!(fallback, std::result::Result::Ok(super::SelectedConnection::WebSocket(9))), "classified timeout must select WebSocket fallback");
let non_fallback = super::select_preferred_transport(
|| async {
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Err(test_error("visible primary error"));
},
|| async {
return std::result::Result::<u8, game_realtime_transport_lib::TransportError>::Ok(11);
},
)
.await;
assert!(
matches!(
&non_fallback,
std::result::Result::Err(error)
if error.kind() == game_realtime_transport_lib::TransportErrorKind::InvalidConfiguration
&& error.detail() == "visible primary error"
),
"non-fallback errors must remain visible"
);
}
fn test_error(detail: &str) -> game_realtime_transport_lib::TransportError {
return game_realtime_transport_lib::TransportError::new(game_realtime_transport_lib::TransportErrorKind::InvalidConfiguration, detail);
}