Files
games/Tauri/game-reflex-poc/frontend/main.js
2026-09-16 23:28:33 +02:00

77 lines
2.3 KiB
JavaScript

// file: Tauri/game-reflex-poc/frontend/main.js
// version: 1
import init, { ReflexWasmGame } from "./game_reflex_poc_tauri.js";
const FRAME_MS = 16;
function color(red, green, blue) {
return `rgb(${red} ${green} ${blue})`;
}
function resizeCanvas(canvas) {
const ratio = window.devicePixelRatio || 1;
const width = Math.max(1, Math.floor(canvas.clientWidth * ratio));
const height = Math.max(1, Math.floor(canvas.clientHeight * ratio));
if (canvas.width !== width || canvas.height !== height) {
canvas.width = width;
canvas.height = height;
}
}
function render(game, canvas, context, score) {
resizeCanvas(canvas);
context.fillStyle = color(game.background_red(), game.background_green(), game.background_blue());
context.fillRect(0, 0, canvas.width, canvas.height);
const count = game.rectangle_count();
for (let index = 0; index < count; index += 1) {
context.fillStyle = color(game.rectangle_red(index), game.rectangle_green(index), game.rectangle_blue(index));
context.fillRect(
game.rectangle_x(index) * canvas.width,
game.rectangle_y(index) * canvas.height,
game.rectangle_width(index) * canvas.width,
game.rectangle_height(index) * canvas.height,
);
}
score.value = `Score : ${game.score()}`;
}
async function start() {
await init();
const canvas = document.querySelector("#game");
const score = document.querySelector("#score");
const context = canvas.getContext("2d");
if (!(canvas instanceof HTMLCanvasElement) || !(score instanceof HTMLOutputElement) || context === null) {
throw new Error("Reflex Tauri frontend DOM is incomplete");
}
const game = new ReflexWasmGame();
canvas.addEventListener("pointerdown", (event) => {
const bounds = canvas.getBoundingClientRect();
const x = (event.clientX - bounds.left) / bounds.width;
const y = (event.clientY - bounds.top) / bounds.height;
game.pointer_down(x, y);
render(game, canvas, context, score);
});
let previous = performance.now();
function frame(now) {
while (now - previous >= FRAME_MS) {
game.tick();
previous += FRAME_MS;
}
render(game, canvas, context, score);
window.requestAnimationFrame(frame);
}
render(game, canvas, context, score);
window.requestAnimationFrame(frame);
}
start().catch((error) => {
console.error("Reflex Tauri WASM startup failed", error);
});