Files
games/crates/apps/game-reflex-poc-wasm/src/runtime.rs

153 lines
4.9 KiB
Rust

// file: crates/apps/game-reflex-poc-wasm/src/runtime.rs
// version: 1
/// WebAssembly-owned Reflex game state consumed by the Tauri WebView.
#[wasm_bindgen::prelude::wasm_bindgen]
pub struct ReflexWasmGame {
runner: engine_v1_common::FixedStepRunner,
state: game_reflex_poc::ReflexState,
}
#[wasm_bindgen::prelude::wasm_bindgen]
impl ReflexWasmGame {
/// Creates a fresh Reflex POC session using the shared gameplay crate.
#[wasm_bindgen::prelude::wasm_bindgen(constructor)]
pub fn new() -> Self {
return Self {
runner: engine_v1_common::FixedStepRunner::new(std::time::Duration::from_millis(16)),
state: game_reflex_poc::ReflexState::new(),
};
}
/// Advances one deterministic update without an input impulse.
pub fn tick(&mut self) {
self.runner.tick(&mut self.state, engine_v1_common::InputState::none());
return;
}
/// Delivers one normalized primary-pointer impulse to the shared Reflex gameplay state.
pub fn pointer_down(&mut self, x: f32, y: f32) {
let pointer = engine_v1_common::PointerState::normalized(true, x, y);
let input = engine_v1_common::InputState::none().with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
self.runner.tick(&mut self.state, input);
return;
}
/// Returns the current gameplay score.
pub fn score(&self) -> u32 {
return self.state.score().min(u32::MAX as u64) as u32;
}
/// Returns the current scene background red channel.
pub fn background_red(&self) -> u8 {
return self.scene().background().red();
}
/// Returns the current scene background green channel.
pub fn background_green(&self) -> u8 {
return self.scene().background().green();
}
/// Returns the current scene background blue channel.
pub fn background_blue(&self) -> u8 {
return self.scene().background().blue();
}
/// Returns the number of occupied rectangle slots in the current scene.
pub fn rectangle_count(&self) -> u32 {
let scene = self.scene();
let mut count = 0_u32;
for slot in scene.rectangles() {
if slot.is_some() {
count = count.saturating_add(1);
}
}
return count;
}
/// Returns one rectangle's normalized left coordinate or `-1.0` if absent.
pub fn rectangle_x(&self, index: u32) -> f32 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.rect().x(),
None => -1.0,
};
}
/// Returns one rectangle's normalized top coordinate or `-1.0` if absent.
pub fn rectangle_y(&self, index: u32) -> f32 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.rect().y(),
None => -1.0,
};
}
/// Returns one rectangle's normalized width or `0.0` if absent.
pub fn rectangle_width(&self, index: u32) -> f32 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.rect().width(),
None => 0.0,
};
}
/// Returns one rectangle's normalized height or `0.0` if absent.
pub fn rectangle_height(&self, index: u32) -> f32 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.rect().height(),
None => 0.0,
};
}
/// Returns one rectangle's red channel or zero if absent.
pub fn rectangle_red(&self, index: u32) -> u8 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.color().red(),
None => 0,
};
}
/// Returns one rectangle's green channel or zero if absent.
pub fn rectangle_green(&self, index: u32) -> u8 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.color().green(),
None => 0,
};
}
/// Returns one rectangle's blue channel or zero if absent.
pub fn rectangle_blue(&self, index: u32) -> u8 {
return match self.rectangle(index) {
Some(rectangle) => rectangle.color().blue(),
None => 0,
};
}
}
impl Default for ReflexWasmGame {
fn default() -> Self {
return Self::new();
}
}
impl ReflexWasmGame {
fn scene(&self) -> engine_v1_common::EngineScene {
return engine_v1_common::EngineGame::scene(&self.state);
}
fn rectangle(&self, requested_index: u32) -> Option<engine_v1_common::RenderRect> {
let scene = self.scene();
let mut occupied_index = 0_u32;
for slot in scene.rectangles() {
match slot {
Some(rectangle) => {
if occupied_index == requested_index {
return Some(*rectangle);
}
occupied_index = occupied_index.saturating_add(1);
},
None => {},
}
}
return None;
}
}