// file: crates/engines/engine-v1-common/unit_tests/input.rs // version: 1 #[test] fn action_state_is_independent() { game_logging_lib::with_test_tracing("action_state_is_independent", || { let input = crate::InputState::none().with_action(crate::GameAction::Primary, true); assert!(input.is_active(crate::GameAction::Primary)); assert!(!input.is_active(crate::GameAction::Secondary)); assert!(!input.is_active(crate::GameAction::Left)); }); }