// file: crates/engines/engine-v1-sdl/unit_tests/swipe.rs // version: 1 fn pointer(x: f32, y: f32) -> engine_v1_common::PointerState { return engine_v1_common::PointerState::normalized(true, x, y); } #[test] fn short_gesture_does_not_emit_direction() { let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.5, 0.5)), pointer(0.52, 0.51)); assert!(!input.is_active(engine_v1_common::GameAction::Left)); assert!(!input.is_active(engine_v1_common::GameAction::Right)); assert!(!input.is_active(engine_v1_common::GameAction::Up)); assert!(!input.is_active(engine_v1_common::GameAction::Down)); } #[test] fn horizontal_swipe_uses_dominant_axis() { let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.7, 0.5)), pointer(0.2, 0.55)); assert!(input.is_active(engine_v1_common::GameAction::Left)); } #[test] fn vertical_swipe_uses_dominant_axis() { let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.5, 0.8)), pointer(0.55, 0.2)); assert!(input.is_active(engine_v1_common::GameAction::Up)); }