// file: crates/common/game-realtime-websocket-lib/tests/loopback.rs // version: 1 //! Deterministic localhost proof for the Tokio/tokio-tungstenite backend. use game_realtime_transport_lib::RealtimeConnection; // rust-rules: trait-import use game_realtime_transport_lib::RealtimeReceiver; // rust-rules: trait-import use game_realtime_transport_lib::RealtimeSender; // rust-rules: trait-import const TEST_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(3); #[tokio::test(flavor = "current_thread")] async fn binary_round_trip_and_clean_close_work_on_loopback() { let bind_address = std::net::SocketAddr::from(([127, 0, 0, 1], 0)); let listener = match game_realtime_websocket_lib::WebSocketListener::bind(bind_address).await { Ok(value) => value, Err(error) => panic!("loopback listener bind failed: {error}"), }; let endpoint = format!("ws://{}/", listener.local_addr()); let pair = tokio::time::timeout(TEST_TIMEOUT, async { return tokio::join!(listener.accept(), game_realtime_websocket_lib::connect(endpoint.as_str())); }) .await; let (server_connection, client_connection) = match pair { Ok((Ok(server), Ok(client))) => (server, client), Ok((_server, _client)) => panic!("loopback connection establishment failed"), Err(_) => panic!("loopback connection establishment timed out"), }; let (mut server_sender, mut server_receiver) = server_connection.split(); let (mut client_sender, mut client_receiver) = client_connection.split(); let client_payload = game_realtime_transport_lib::TransportMessage::new(vec![0, 1, 2, 3, 255]); let client_send = tokio::time::timeout(TEST_TIMEOUT, client_sender.send(client_payload)).await; assert!(matches!(client_send, Ok(Ok(())))); let server_receive = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await; match server_receive { Ok(Ok(received)) => assert_eq!( received, game_realtime_transport_lib::TransportReceive::Message(game_realtime_transport_lib::TransportMessage::new(vec![0, 1, 2, 3, 255])) ), Ok(Err(error)) => panic!("server receive failed: {error}"), Err(_) => panic!("server receive timed out"), } let server_payload = game_realtime_transport_lib::TransportMessage::new(vec![9, 8, 7, 6]); let server_send = tokio::time::timeout(TEST_TIMEOUT, server_sender.send(server_payload)).await; assert!(matches!(server_send, Ok(Ok(())))); let client_receive = tokio::time::timeout(TEST_TIMEOUT, client_receiver.receive()).await; match client_receive { Ok(Ok(received)) => { assert_eq!(received, game_realtime_transport_lib::TransportReceive::Message(game_realtime_transport_lib::TransportMessage::new(vec![9, 8, 7, 6]))) }, Ok(Err(error)) => panic!("client receive failed: {error}"), Err(_) => panic!("client receive timed out"), } let client_close = tokio::time::timeout(TEST_TIMEOUT, client_sender.close()).await; assert!(matches!(client_close, Ok(Ok(())))); let server_close_observation = tokio::time::timeout(TEST_TIMEOUT, server_receiver.receive()).await; match server_close_observation { Ok(Ok(received)) => assert_eq!(received, game_realtime_transport_lib::TransportReceive::Closed), Ok(Err(error)) => panic!("server close observation failed: {error}"), Err(_) => panic!("server close observation timed out"), }; }