0.1.0-0-pre.10-fix.1
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@@ -1,5 +1,5 @@
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// file: crates/engines/engine-v1-sdl/src/runtime.rs
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// version: 6
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// version: 7
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/// Minimal SDL3 runtime used by Desktop and Android POC runners.
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pub struct SdlRuntime {
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@@ -110,7 +110,7 @@ fn render_scene(canvas: &mut sdl3::render::WindowCanvas, scene: engine_v1_common
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let color = rectangle.color();
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let rect = rectangle.rect();
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canvas.set_draw_color(sdl3::pixels::Color::RGBA(color.red(), color.green(), color.blue(), color.alpha()));
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let physical = sdl3::rect::FRect::new(rect.x() * width as f32, rect.y() * height as f32, rect.width() * width as f32, rect.height() * height as f32);
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let physical = sdl3::render::FRect::new(rect.x() * width as f32, rect.y() * height as f32, rect.width() * width as f32, rect.height() * height as f32);
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match canvas.fill_rect(physical) {
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std::result::Result::Ok(()) => {},
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std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
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