0.1.0-0-pre.9-fix.1
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@@ -1,5 +1,5 @@
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<!-- file: Android/README.md -->
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<!-- version: 6 -->
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<!-- version: 7 -->
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# Android
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@@ -79,15 +79,15 @@ Les touch events standards restent traités via SDL3 et ne transitent pas par JN
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## Packaging des assets
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Les modules applications exécutent `stageSasedevAssets` avant `preBuild`.
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Chaque variante Android enregistre une tâche `stage<Variant>SasedevAssets` via la Variant API AGP.
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La tâche compose les sources :
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La tâche générée compose les sources :
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```text
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assets/common/ -> assets/common/
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assets/<game>/ -> assets/game/
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```
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dans un répertoire généré sous `Android/<module>/build/generated/sasedevAssets/main/`.
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dans un répertoire généré sous `Android/<module>/build/generated/sasedevAssets/<variant>/`.
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Aucune ressource source n'est copiée durablement dans un module Android ou une crate Rust.
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@@ -1,22 +1,44 @@
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// file: Android/gradle/sasedev-assets.gradle
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// version: 1
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// version: 2
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def generatedAssetsDirectory = layout.buildDirectory.dir("generated/sasedevAssets/main")
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def sourceCommonAssets = rootProject.file("../assets/common")
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def sourceGameAssets = rootProject.file("../assets/${project.ext.sasedevGameAssetDirectory}")
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abstract class StageSasedevAssetsTask extends DefaultTask {
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@InputDirectory
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abstract DirectoryProperty getCommonAssetsDirectory()
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tasks.register("stageSasedevAssets", Sync) {
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into(generatedAssetsDirectory)
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from(sourceCommonAssets) {
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into("common")
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@InputDirectory
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abstract DirectoryProperty getGameAssetsDirectory()
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@OutputDirectory
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abstract DirectoryProperty getOutputDirectory()
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@TaskAction
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void stageAssets() {
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def output = outputDirectory.get().asFile
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project.delete(output)
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project.copy {
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from(commonAssetsDirectory)
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into(new File(output, "common"))
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}
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project.copy {
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from(gameAssetsDirectory)
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into(new File(output, "game"))
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}
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from(sourceGameAssets) {
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into("game")
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}
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}
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android.sourceSets.main.assets.srcDir(generatedAssetsDirectory)
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androidComponents {
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onVariants(selector().all()) { variant ->
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def capitalizedVariantName = variant.name.substring(0, 1).toUpperCase() + variant.name.substring(1)
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def stageTask = tasks.register("stage${capitalizedVariantName}SasedevAssets", StageSasedevAssetsTask) {
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commonAssetsDirectory.set(rootProject.layout.projectDirectory.dir("../assets/common"))
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gameAssetsDirectory.set(rootProject.layout.projectDirectory.dir("../assets/${project.ext.sasedevGameAssetDirectory}"))
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outputDirectory.set(layout.buildDirectory.dir("generated/sasedevAssets/${variant.name}"))
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}
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tasks.named("preBuild").configure {
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dependsOn(tasks.named("stageSasedevAssets"))
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variant.sources.assets.addGeneratedSourceDirectory(stageTask) { task ->
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task.outputDirectory
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}
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}
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}
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@@ -1,5 +1,5 @@
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# file: Cargo.toml
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# version: 17
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# version: 18
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[workspace]
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resolver = "3"
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@@ -17,7 +17,7 @@ members = [
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]
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[workspace.package]
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version = "0.1.0-0-pre.9"
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version = "0.1.0-0-pre.9.fix.1"
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edition = "2024"
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license = "MIT"
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repository = "https://git.sasedev.com/Sasedev/games"
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@@ -1,9 +1,9 @@
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// file: crates/common/game-assets-lib/unit_tests/resolver.rs
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// version: 1
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// version: 2
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#[test]
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fn logical_namespaces_resolve_to_separate_roots() {
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game_logging_lib::with_test_tracing(|| {
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game_logging_lib::with_test_tracing("logical_namespaces_resolve_to_separate_roots", || {
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let resolver = crate::AssetResolver::new("assets/common", "assets/game-reflex-poc");
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assert_eq!(resolver.resolve("common://data/runtime.json"), Ok(std::path::PathBuf::from("assets/common/data/runtime.json")));
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assert_eq!(resolver.resolve("game://data/game.json"), Ok(std::path::PathBuf::from("assets/game-reflex-poc/data/game.json")));
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@@ -12,7 +12,7 @@ fn logical_namespaces_resolve_to_separate_roots() {
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#[test]
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fn traversal_and_unknown_schemes_are_rejected() {
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game_logging_lib::with_test_tracing(|| {
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game_logging_lib::with_test_tracing("traversal_and_unknown_schemes_are_rejected", || {
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let resolver = crate::AssetResolver::new("assets/common", "assets/game-reflex-poc");
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assert_eq!(resolver.resolve("game://../secret"), Err(crate::AssetError::InvalidPath));
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assert_eq!(resolver.resolve("file://data/game.json"), Err(crate::AssetError::UnsupportedScheme));
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116
deltas/0.1.0/0-pre.9.fix.1.md
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116
deltas/0.1.0/0-pre.9.fix.1.md
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@@ -0,0 +1,116 @@
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<!-- file: deltas/0.1.0/0-pre.9.fix.1.md -->
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<!-- version: 1 -->
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# Delta 0.1.0-0-pre.9.fix.1
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## Base
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Base déclarée : `0.1.0-0-pre.9`, non validée.
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## Échecs observés
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La validation de `0-pre.9` a mis en évidence deux défauts du delta.
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### Tests `game-assets-lib`
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`game_logging_lib::with_test_tracing` attend deux arguments :
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```text
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test_name: &str
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operation: FnOnce()
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```
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Les deux tests du resolver ne passaient que la closure.
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### Android Gradle
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AGP 9.4 refuse l'ajout d'un `Provider<Directory>` via l'ancienne API :
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```text
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android.sourceSets.main.assets.srcDir(...)
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```
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pour un répertoire généré.
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Le message AGP demande explicitement l'utilisation de la Variant API et de `SourceDirectories.addGeneratedSourceDirectory`.
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## Correctif
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### Tests
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Chaque test passe désormais son nom explicite à `with_test_tracing`.
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### Gradle
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Le staging Android utilise maintenant une tâche Gradle dédiée avec :
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```text
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@InputDirectory commonAssetsDirectory
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@InputDirectory gameAssetsDirectory
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@OutputDirectory outputDirectory
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```
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Pour chaque variante, `androidComponents.onVariants` enregistre :
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```text
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stage<Variant>SasedevAssets
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```
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puis relie sa sortie à :
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```text
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variant.sources.assets.addGeneratedSourceDirectory(...)
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```
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Aucun fallback `android.sourceset.disallowProvider=false` n'est ajouté.
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## Validation à exécuter
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```bash
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cargo fmt --all
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cargo fmt --all -- --check
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python3 scripts/audit_rust_workspace_rules.py
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python3 scripts/audit_markdown_tables.py README.md RULES.md ROADMAP.md CHANGELOG.md docs prompts crates Android deltas history
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cargo check --workspace
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cargo clippy --workspace --all-targets --all-features -- -D warnings
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cargo test -p game-assets-lib --all-targets --all-features
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```
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Le staging Desktop de `0-pre.9` était déjà propre et n'a pas changé.
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Validation Android :
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```bash
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cd Android
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gradle :game-reflex-poc:assembleDebug
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gradle :game-snake-poc:assembleDebug
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cd ..
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```
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Puis vérifier :
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```bash
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unzip -l Android/game-reflex-poc/build/outputs/apk/debug/game-reflex-poc-debug.apk | grep 'assets/common/data/runtime.json'
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unzip -l Android/game-reflex-poc/build/outputs/apk/debug/game-reflex-poc-debug.apk | grep 'assets/game/data/game.json'
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unzip -l Android/game-snake-poc/build/outputs/apk/debug/game-snake-poc-debug.apk | grep 'assets/common/data/runtime.json'
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unzip -l Android/game-snake-poc/build/outputs/apk/debug/game-snake-poc-debug.apk | grep 'assets/game/data/game.json'
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```
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Et vérifier l'absence d'assets de l'autre jeu :
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```bash
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! unzip -l Android/game-reflex-poc/build/outputs/apk/debug/game-reflex-poc-debug.apk | grep -q 'game-snake-poc'
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! unzip -l Android/game-snake-poc/build/outputs/apk/debug/game-snake-poc-debug.apk | grep -q 'game-reflex-poc'
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```
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## Transition
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Si ces gates sont propres, `0.1.0-0-pre.9.fix.1` est validé et le travail passe automatiquement à `0.1.0-0-pre.10`.
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En cas d'échec imputable au projet, produire `0.1.0-0-pre.9.fix.2`.
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@@ -1,5 +1,5 @@
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<!-- file: docs/architecture/005-ASSET_ARCHITECTURE.md -->
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<!-- version: 2 -->
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<!-- version: 3 -->
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# Architecture des assets
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@@ -82,7 +82,7 @@ Le développement peut aussi résoudre directement les deux racines source sans
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## Android
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Une tâche Gradle `stageSasedevAssets` compose les assets sous `build/generated/` avant `preBuild`.
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Chaque variante Gradle enregistre une tâche `stage<Variant>SasedevAssets` et l'attache à `variant.sources.assets` avec `addGeneratedSourceDirectory`.
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Le contenu final de l'APK conserve les namespaces :
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