0.3.1-0-pre.4

This commit is contained in:
2026-09-21 01:21:33 +02:00
parent 4f677dbc77
commit a36b666d22
14 changed files with 270 additions and 29 deletions

View File

@@ -1,5 +1,5 @@
<!-- file: crates/apps/game-snake-poc-tauri/frontend/main.html -->
<!-- version: 1 -->
<!-- version: 2 -->
<!doctype html>
<html lang="fr">
<head>
@@ -23,7 +23,7 @@
<output id="score">Score : 0</output>
<output id="length">Longueur : 0</output>
</div>
<div class="game-stage">
<div id="game-stage" class="game-stage">
<canvas id="game" width="360" height="600" tabindex="0" aria-label="Zone de jeu Snake"></canvas>
</div>
</section>

View File

@@ -1,5 +1,5 @@
// file: crates/apps/game-snake-poc-tauri/frontend/ts/game.ts
// version: 1
// version: 2
import init, { SnakeWasmGame } from "@snake-wasm";
import type { RuntimeDescriptor } from "./bridge";
@@ -13,6 +13,8 @@ export type SnakeDirection = "left" | "right" | "up" | "down";
export interface SnakeTauriSession {
queueDirection(direction: SnakeDirection, source: SnakeInputSource): void;
pause(): void;
resume(): void;
renderNow(): void;
refreshDeviceClass(): void;
dispose(): void;
@@ -92,6 +94,7 @@ export async function startGame(
let previous = performance.now();
let accumulator = 0;
let animationFrame: number | null = null;
let running = false;
let disposed = false;
function renderNow(): void {
@@ -101,8 +104,16 @@ export async function startGame(
render(game, canvas, renderingContext, score, length);
}
function schedule(): void {
if (!running || disposed || animationFrame !== null) {
return;
}
animationFrame = window.requestAnimationFrame(frame);
}
function frame(now: number): void {
if (disposed) {
animationFrame = null;
if (!running || disposed) {
return;
}
const elapsed = Math.min(Math.max(0, now - previous), MAX_FRAME_ELAPSED_MILLIS);
@@ -113,11 +124,35 @@ export async function startGame(
accumulator -= FRAME_MILLIS;
}
renderNow();
animationFrame = window.requestAnimationFrame(frame);
schedule();
}
function pause(): void {
if (!running || disposed) {
return;
}
running = false;
accumulator = 0;
if (animationFrame !== null) {
window.cancelAnimationFrame(animationFrame);
animationFrame = null;
}
frontendInfo("Snake Tauri runtime paused");
}
function resume(): void {
if (running || disposed) {
return;
}
previous = performance.now();
accumulator = 0;
running = true;
schedule();
frontendInfo("Snake Tauri runtime resumed");
}
renderNow();
animationFrame = window.requestAnimationFrame(frame);
resume();
return {
queueDirection(direction: SnakeDirection, source: SnakeInputSource): void {
if (disposed) {
@@ -126,6 +161,8 @@ export async function startGame(
provenance.recordInput(source);
queueDirection(game, direction);
},
pause,
resume,
renderNow,
refreshDeviceClass(): void {
if (!disposed) {
@@ -136,12 +173,10 @@ export async function startGame(
if (disposed) {
return;
}
pause();
disposed = true;
if (animationFrame !== null) {
window.cancelAnimationFrame(animationFrame);
animationFrame = null;
}
game.free();
frontendInfo("Snake Tauri runtime disposed");
},
};
}

View File

@@ -0,0 +1,60 @@
// file: crates/apps/game-snake-poc-tauri/frontend/ts/lifecycle.ts
// version: 1
import type { SnakeTauriSession } from "./game";
import { frontendInfo } from "./logging";
export interface SnakeTauriLifecycleBinding {
dispose(): void;
}
export function bindTauriLifecycle(session: SnakeTauriSession, stage: HTMLElement): SnakeTauriLifecycleBinding {
const resizeObserver = new ResizeObserver(() => {
session.refreshDeviceClass();
session.renderNow();
});
function synchronizeVisibility(): void {
if (document.visibilityState === "hidden") {
session.pause();
frontendInfo("Snake Tauri lifecycle: visibility hidden");
return;
}
session.resume();
session.refreshDeviceClass();
session.renderNow();
frontendInfo("Snake Tauri lifecycle: visibility visible");
}
function pageHide(event: PageTransitionEvent): void {
if (event.persisted) {
session.pause();
} else {
session.dispose();
}
frontendInfo(`Snake Tauri lifecycle: page hide persisted=${event.persisted}`);
}
function pageShow(event: PageTransitionEvent): void {
session.resume();
session.refreshDeviceClass();
session.renderNow();
frontendInfo(`Snake Tauri lifecycle: page show persisted=${event.persisted}`);
}
resizeObserver.observe(stage);
document.addEventListener("visibilitychange", synchronizeVisibility);
window.addEventListener("pagehide", pageHide);
window.addEventListener("pageshow", pageShow);
synchronizeVisibility();
return {
dispose(): void {
resizeObserver.disconnect();
document.removeEventListener("visibilitychange", synchronizeVisibility);
window.removeEventListener("pagehide", pageHide);
window.removeEventListener("pageshow", pageShow);
session.dispose();
},
};
}

View File

@@ -1,11 +1,12 @@
// file: crates/apps/game-snake-poc-tauri/frontend/ts/main.ts
// version: 2
// version: 3
import "../css/main.css";
import { loadSnakeTauriAssets } from "./assets";
import { getRuntimeDescriptor, reportFrontendReady } from "./bridge";
import { startGame } from "./game";
import { bindInputs } from "./input";
import { bindTauriLifecycle } from "./lifecycle";
import { frontendError, frontendInfo, initializeFrontendTracing } from "./logging";
function requiredElement<T extends HTMLElement>(identifier: string): T {
@@ -21,6 +22,7 @@ async function bootstrap(): Promise<void> {
frontendInfo("Snake Tauri frontend bootstrap started");
const descriptor = await getRuntimeDescriptor();
const canvas = requiredElement<HTMLCanvasElement>("game");
const stage = requiredElement<HTMLElement>("game-stage");
const score = requiredElement<HTMLOutputElement>("score");
const length = requiredElement<HTMLOutputElement>("length");
const provenance = requiredElement<HTMLOutputElement>("runtime-provenance");
@@ -37,11 +39,7 @@ async function bootstrap(): Promise<void> {
status.textContent = "Chargement WASM…";
const session = await startGame(canvas, score, length, provenance, descriptor);
bindInputs(session, buttons);
window.addEventListener("resize", () => {
session.refreshDeviceClass();
session.renderNow();
});
window.addEventListener("pagehide", () => session.dispose(), { once: true });
bindTauriLifecycle(session, stage);
document.body.dataset.runtimeState = "ready";
status.textContent = "Prêt";