0.1.0-0-pre.11-fix.4
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
// file: crates/engines/engine-v1-sdl/src/runtime.rs
|
||||
// version: 9
|
||||
// version: 10
|
||||
|
||||
/// Minimal SDL3 runtime used by Desktop and Android POC runners.
|
||||
pub struct SdlRuntime {
|
||||
@@ -21,6 +21,10 @@ impl SdlRuntime {
|
||||
where
|
||||
G: engine_v1_common::EngineGame,
|
||||
{
|
||||
#[cfg(target_os = "android")]
|
||||
{
|
||||
let _ = sdl3::hint::set(sdl3::hint::names::ANDROID_TRAP_BACK_BUTTON, "1");
|
||||
}
|
||||
let sdl = match sdl3::init() {
|
||||
std::result::Result::Ok(value) => value,
|
||||
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
|
||||
@@ -48,6 +52,7 @@ impl SdlRuntime {
|
||||
match event {
|
||||
sdl3::event::Event::Quit { .. } => break 'running,
|
||||
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Escape), .. } => break 'running,
|
||||
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::AcBack), .. } => break 'running,
|
||||
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Left), repeat: false, .. } => {
|
||||
input = input.with_action(engine_v1_common::GameAction::Left, true);
|
||||
},
|
||||
@@ -62,6 +67,9 @@ impl SdlRuntime {
|
||||
},
|
||||
sdl3::event::Event::MouseButtonDown { mouse_btn: sdl3::mouse::MouseButton::Left, x, y, .. } => {
|
||||
pointer = normalize_mouse_pointer(&canvas, true, x, y);
|
||||
if platform_quit_control_hit(pointer) {
|
||||
break 'running;
|
||||
}
|
||||
gesture_start = Some(pointer);
|
||||
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
|
||||
},
|
||||
@@ -78,6 +86,9 @@ impl SdlRuntime {
|
||||
},
|
||||
sdl3::event::Event::FingerDown { x, y, .. } => {
|
||||
pointer = engine_v1_common::PointerState::normalized(true, x, y);
|
||||
if platform_quit_control_hit(pointer) {
|
||||
break 'running;
|
||||
}
|
||||
gesture_start = Some(pointer);
|
||||
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
|
||||
},
|
||||
@@ -142,12 +153,72 @@ fn render_scene(canvas: &mut sdl3::render::WindowCanvas, scene: engine_v1_common
|
||||
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
|
||||
}
|
||||
}
|
||||
match render_platform_controls(canvas, width, height) {
|
||||
std::result::Result::Ok(()) => {},
|
||||
std::result::Result::Err(error) => return std::result::Result::Err(error),
|
||||
}
|
||||
canvas.present();
|
||||
return std::result::Result::Ok(());
|
||||
}
|
||||
|
||||
const SWIPE_DIRECTION_THRESHOLD: f32 = 0.04;
|
||||
|
||||
fn platform_quit_control_hit(pointer: engine_v1_common::PointerState) -> bool {
|
||||
#[cfg(target_os = "android")]
|
||||
{
|
||||
return quit_control_hit(pointer);
|
||||
}
|
||||
#[cfg(not(target_os = "android"))]
|
||||
{
|
||||
let _ = pointer;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
fn quit_control_hit(pointer: engine_v1_common::PointerState) -> bool {
|
||||
return pointer.x() >= 0.86 && pointer.x() <= 0.99 && pointer.y() >= 0.015 && pointer.y() <= 0.105;
|
||||
}
|
||||
|
||||
fn render_platform_controls(canvas: &mut sdl3::render::WindowCanvas, width: u32, height: u32) -> std::result::Result<(), std::string::String> {
|
||||
#[cfg(target_os = "android")]
|
||||
{
|
||||
let button = sdl3::render::FRect::new(0.86 * width as f32, 0.015 * height as f32, 0.13 * width as f32, 0.09 * height as f32);
|
||||
canvas.set_draw_color(sdl3::pixels::Color::RGBA(176, 48, 48, 232));
|
||||
match canvas.fill_rect(button) {
|
||||
std::result::Result::Ok(()) => {},
|
||||
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
|
||||
}
|
||||
|
||||
canvas.set_draw_color(sdl3::pixels::Color::RGBA(255, 255, 255, 255));
|
||||
let marks = [
|
||||
(0.885_f32, 0.032_f32),
|
||||
(0.905_f32, 0.044_f32),
|
||||
(0.925_f32, 0.056_f32),
|
||||
(0.945_f32, 0.068_f32),
|
||||
(0.965_f32, 0.080_f32),
|
||||
(0.965_f32, 0.032_f32),
|
||||
(0.945_f32, 0.044_f32),
|
||||
(0.925_f32, 0.056_f32),
|
||||
(0.905_f32, 0.068_f32),
|
||||
(0.885_f32, 0.080_f32),
|
||||
];
|
||||
for (x, y) in marks {
|
||||
let mark = sdl3::render::FRect::new(x * width as f32, y * height as f32, 0.012 * width as f32, 0.012 * height as f32);
|
||||
match canvas.fill_rect(mark) {
|
||||
std::result::Result::Ok(()) => {},
|
||||
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_os = "android"))]
|
||||
{
|
||||
let _ = canvas;
|
||||
let _ = width;
|
||||
let _ = height;
|
||||
}
|
||||
return std::result::Result::Ok(());
|
||||
}
|
||||
|
||||
fn apply_swipe_direction(
|
||||
mut input: engine_v1_common::InputState,
|
||||
start: Option<engine_v1_common::PointerState>,
|
||||
@@ -179,4 +250,4 @@ fn apply_swipe_direction(
|
||||
|
||||
#[cfg(test)]
|
||||
#[path = "../unit_tests/swipe.rs"]
|
||||
mod swipe_tests;
|
||||
mod tests;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// file: crates/engines/engine-v1-sdl/unit_tests/swipe.rs
|
||||
// version: 1
|
||||
// version: 2
|
||||
|
||||
fn pointer(x: f32, y: f32) -> engine_v1_common::PointerState {
|
||||
return engine_v1_common::PointerState::normalized(true, x, y);
|
||||
@@ -25,3 +25,10 @@ fn vertical_swipe_uses_dominant_axis() {
|
||||
let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.5, 0.8)), pointer(0.55, 0.2));
|
||||
assert!(input.is_active(engine_v1_common::GameAction::Up));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn quit_control_hit_is_limited_to_top_right_region() {
|
||||
assert!(super::quit_control_hit(pointer(0.92, 0.05)));
|
||||
assert!(!super::quit_control_hit(pointer(0.50, 0.05)));
|
||||
assert!(!super::quit_control_hit(pointer(0.92, 0.50)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user