0.1.0-0-pre.11-fix.4

This commit is contained in:
2026-09-16 16:56:35 +02:00
parent 69a268712c
commit 9386372e51
5 changed files with 255 additions and 6 deletions

View File

@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-sdl/src/runtime.rs
// version: 9
// version: 10
/// Minimal SDL3 runtime used by Desktop and Android POC runners.
pub struct SdlRuntime {
@@ -21,6 +21,10 @@ impl SdlRuntime {
where
G: engine_v1_common::EngineGame,
{
#[cfg(target_os = "android")]
{
let _ = sdl3::hint::set(sdl3::hint::names::ANDROID_TRAP_BACK_BUTTON, "1");
}
let sdl = match sdl3::init() {
std::result::Result::Ok(value) => value,
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
@@ -48,6 +52,7 @@ impl SdlRuntime {
match event {
sdl3::event::Event::Quit { .. } => break 'running,
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Escape), .. } => break 'running,
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::AcBack), .. } => break 'running,
sdl3::event::Event::KeyDown { keycode: Some(sdl3::keyboard::Keycode::Left), repeat: false, .. } => {
input = input.with_action(engine_v1_common::GameAction::Left, true);
},
@@ -62,6 +67,9 @@ impl SdlRuntime {
},
sdl3::event::Event::MouseButtonDown { mouse_btn: sdl3::mouse::MouseButton::Left, x, y, .. } => {
pointer = normalize_mouse_pointer(&canvas, true, x, y);
if platform_quit_control_hit(pointer) {
break 'running;
}
gesture_start = Some(pointer);
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
},
@@ -78,6 +86,9 @@ impl SdlRuntime {
},
sdl3::event::Event::FingerDown { x, y, .. } => {
pointer = engine_v1_common::PointerState::normalized(true, x, y);
if platform_quit_control_hit(pointer) {
break 'running;
}
gesture_start = Some(pointer);
input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
},
@@ -142,12 +153,72 @@ fn render_scene(canvas: &mut sdl3::render::WindowCanvas, scene: engine_v1_common
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
}
}
match render_platform_controls(canvas, width, height) {
std::result::Result::Ok(()) => {},
std::result::Result::Err(error) => return std::result::Result::Err(error),
}
canvas.present();
return std::result::Result::Ok(());
}
const SWIPE_DIRECTION_THRESHOLD: f32 = 0.04;
fn platform_quit_control_hit(pointer: engine_v1_common::PointerState) -> bool {
#[cfg(target_os = "android")]
{
return quit_control_hit(pointer);
}
#[cfg(not(target_os = "android"))]
{
let _ = pointer;
return false;
}
}
fn quit_control_hit(pointer: engine_v1_common::PointerState) -> bool {
return pointer.x() >= 0.86 && pointer.x() <= 0.99 && pointer.y() >= 0.015 && pointer.y() <= 0.105;
}
fn render_platform_controls(canvas: &mut sdl3::render::WindowCanvas, width: u32, height: u32) -> std::result::Result<(), std::string::String> {
#[cfg(target_os = "android")]
{
let button = sdl3::render::FRect::new(0.86 * width as f32, 0.015 * height as f32, 0.13 * width as f32, 0.09 * height as f32);
canvas.set_draw_color(sdl3::pixels::Color::RGBA(176, 48, 48, 232));
match canvas.fill_rect(button) {
std::result::Result::Ok(()) => {},
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
}
canvas.set_draw_color(sdl3::pixels::Color::RGBA(255, 255, 255, 255));
let marks = [
(0.885_f32, 0.032_f32),
(0.905_f32, 0.044_f32),
(0.925_f32, 0.056_f32),
(0.945_f32, 0.068_f32),
(0.965_f32, 0.080_f32),
(0.965_f32, 0.032_f32),
(0.945_f32, 0.044_f32),
(0.925_f32, 0.056_f32),
(0.905_f32, 0.068_f32),
(0.885_f32, 0.080_f32),
];
for (x, y) in marks {
let mark = sdl3::render::FRect::new(x * width as f32, y * height as f32, 0.012 * width as f32, 0.012 * height as f32);
match canvas.fill_rect(mark) {
std::result::Result::Ok(()) => {},
std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
}
}
}
#[cfg(not(target_os = "android"))]
{
let _ = canvas;
let _ = width;
let _ = height;
}
return std::result::Result::Ok(());
}
fn apply_swipe_direction(
mut input: engine_v1_common::InputState,
start: Option<engine_v1_common::PointerState>,
@@ -179,4 +250,4 @@ fn apply_swipe_direction(
#[cfg(test)]
#[path = "../unit_tests/swipe.rs"]
mod swipe_tests;
mod tests;

View File

@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-sdl/unit_tests/swipe.rs
// version: 1
// version: 2
fn pointer(x: f32, y: f32) -> engine_v1_common::PointerState {
return engine_v1_common::PointerState::normalized(true, x, y);
@@ -25,3 +25,10 @@ fn vertical_swipe_uses_dominant_axis() {
let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.5, 0.8)), pointer(0.55, 0.2));
assert!(input.is_active(engine_v1_common::GameAction::Up));
}
#[test]
fn quit_control_hit_is_limited_to_top_right_region() {
assert!(super::quit_control_hit(pointer(0.92, 0.05)));
assert!(!super::quit_control_hit(pointer(0.50, 0.05)));
assert!(!super::quit_control_hit(pointer(0.92, 0.50)));
}