0.1.0-0-pre.5

This commit is contained in:
2026-09-16 01:16:56 +02:00
parent e21ab2bc5f
commit 8451d09da0
12 changed files with 248 additions and 125 deletions

View File

@@ -1,14 +1,84 @@
// file: crates/engines/engine-v1-sdl/src/runtime.rs
// version: 1
/// Marker representing the future SDL3 runtime boundary for engine V1.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct SdlRuntimeBoundary;
use sdl3::event::Event;
use sdl3::keyboard::Keycode;
use sdl3::pixels::Color;
impl SdlRuntimeBoundary {
/// Returns the engine generation served by this boundary.
use engine_v1_common::{Action, EngineGame, FixedStepRunner, InputState};
/// Minimal SDL3 runtime used by Desktop POC runners.
pub struct SdlRuntime {
title: String,
width: u32,
height: u32,
frame_duration_ms: u64,
}
impl SdlRuntime {
/// Creates a minimal SDL3 runtime configuration.
#[must_use]
pub const fn engine_generation() -> u16 {
return 1;
pub fn new(title: impl Into<String>, width: u32, height: u32, frame_duration_ms: u64) -> Self {
return Self {
title: title.into(),
width,
height,
frame_duration_ms,
};
}
/// Runs a game until the user closes the window or presses Escape.
pub fn run<G: EngineGame>(&self, game: &mut G) -> Result<(), String> {
let sdl = sdl3::init().map_err(|error| error.to_string())?;
let video = sdl.video().map_err(|error| error.to_string())?;
let window = video
.window(&self.title, self.width, self.height)
.position_centered()
.build()
.map_err(|error| error.to_string())?;
let mut canvas = window.into_canvas();
let mut events = sdl.event_pump().map_err(|error| error.to_string())?;
let mut runner = FixedStepRunner::new(self.frame_duration_ms);
tracing::info!(
title = %self.title,
width = self.width,
height = self.height,
"SDL3 runtime started"
);
'running: loop {
let mut input = InputState::default();
for event in events.poll_iter() {
match event {
Event::Quit { .. } => {
break 'running;
}
Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
break 'running;
}
Event::KeyDown {
keycode: Some(Keycode::Space),
..
} => {
input.set(Action::Primary, true);
}
_ => {}
}
}
runner.tick(game, &input);
canvas.set_draw_color(Color::RGB(18, 18, 24));
canvas.clear();
canvas.present();
}
tracing::info!("SDL3 runtime stopped");
return Ok(());
}
}