0.1.0-0-pre.5

This commit is contained in:
2026-09-16 01:16:56 +02:00
parent e21ab2bc5f
commit 8451d09da0
12 changed files with 248 additions and 125 deletions

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@@ -1,21 +1,18 @@
# file: crates/apps/game-reflex-poc-desktop/Cargo.toml
# version: 3
# version: 2
[package]
name = "game-reflex-poc-desktop"
version.workspace = true
edition.workspace = true
license.workspace = true
repository.workspace = true
authors.workspace = true
publish.workspace = true
[dependencies]
engine-v1-sdl = { path = "../../engines/engine-v1-sdl" }
game-logging-lib = { path = "../../common/game-logging-lib" }
tracing.workspace = true
engine-v1-common = { path = "../../engines/engine-v1-common" }
engine-v1-platform-api = { path = "../../engines/engine-v1-platform-api" }
game-reflex-poc = { path = "../../games/game-reflex-poc" }
tracing.workspace = true
[lints]
workspace = true
[lints.rust]
missing_docs = "warn"
unsafe_code = "forbid"

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@@ -1,31 +1,14 @@
// file: crates/apps/game-reflex-poc-desktop/src/main.rs
// version: 3
#![warn(missing_docs)]
#![deny(unreachable_pub)]
#![forbid(unsafe_code)]
use engine_v1_sdl::SdlRuntime;
use game_reflex_poc::ReflexGame;
//! Desktop development runner for the Reflex POC game library.
//!
//! This binary exercises the platform-independent fixed-step loop. SDL3 windowing and physical input mapping are introduced in the next dedicated delta.
fn main() -> Result<(), String> {
let _guard = game_logging_lib::init_default_tracing("games::runner").map_err(|error| error.to_string())?;
tracing::info!(game = "reflex", "desktop SDL3 runner started");
fn main() {
let _logging_guard = match game_logging_lib::init_console_tracing() {
std::result::Result::Ok(guard) => guard,
std::result::Result::Err(error) => {
eprintln!("failed to initialize tracing: {error}");
return;
},
};
tracing::info!(target: "games::runner", game = "reflex", "desktop POC runner started");
let _monetization = engine_v1_platform_api::MonetizationCapabilities::disabled();
let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
let mut runner = engine_v1_common::FixedStepRunner::new(std::time::Duration::from_millis(16));
let mut state = game_reflex_poc::ReflexState::new();
for _ in 0..3 {
runner.tick(&mut state, input);
}
tracing::info!(target: "games::runner", game = "reflex", frames = runner.next_frame_index(), "desktop POC runner completed");
println!("Reflex POC desktop runner: score={} frames={}", state.score(), runner.next_frame_index());
return;
let runtime = SdlRuntime::new("Reflex POC", 720, 1280, 16);
let mut game = ReflexGame::default();
return runtime.run(&mut game);
}