0.1.0-0-pre.5
This commit is contained in:
@@ -1,21 +1,18 @@
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# file: crates/apps/game-reflex-poc-desktop/Cargo.toml
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# version: 3
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# version: 2
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[package]
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name = "game-reflex-poc-desktop"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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authors.workspace = true
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publish.workspace = true
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[dependencies]
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engine-v1-sdl = { path = "../../engines/engine-v1-sdl" }
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game-logging-lib = { path = "../../common/game-logging-lib" }
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tracing.workspace = true
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engine-v1-common = { path = "../../engines/engine-v1-common" }
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engine-v1-platform-api = { path = "../../engines/engine-v1-platform-api" }
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game-reflex-poc = { path = "../../games/game-reflex-poc" }
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tracing.workspace = true
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[lints]
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workspace = true
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[lints.rust]
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missing_docs = "warn"
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unsafe_code = "forbid"
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@@ -1,31 +1,14 @@
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// file: crates/apps/game-reflex-poc-desktop/src/main.rs
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// version: 3
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#![warn(missing_docs)]
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#![deny(unreachable_pub)]
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#![forbid(unsafe_code)]
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use engine_v1_sdl::SdlRuntime;
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use game_reflex_poc::ReflexGame;
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//! Desktop development runner for the Reflex POC game library.
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//!
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//! This binary exercises the platform-independent fixed-step loop. SDL3 windowing and physical input mapping are introduced in the next dedicated delta.
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fn main() -> Result<(), String> {
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let _guard = game_logging_lib::init_default_tracing("games::runner").map_err(|error| error.to_string())?;
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tracing::info!(game = "reflex", "desktop SDL3 runner started");
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fn main() {
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let _logging_guard = match game_logging_lib::init_console_tracing() {
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std::result::Result::Ok(guard) => guard,
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std::result::Result::Err(error) => {
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eprintln!("failed to initialize tracing: {error}");
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return;
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},
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};
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tracing::info!(target: "games::runner", game = "reflex", "desktop POC runner started");
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let _monetization = engine_v1_platform_api::MonetizationCapabilities::disabled();
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let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
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let mut runner = engine_v1_common::FixedStepRunner::new(std::time::Duration::from_millis(16));
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let mut state = game_reflex_poc::ReflexState::new();
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for _ in 0..3 {
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runner.tick(&mut state, input);
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}
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tracing::info!(target: "games::runner", game = "reflex", frames = runner.next_frame_index(), "desktop POC runner completed");
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println!("Reflex POC desktop runner: score={} frames={}", state.score(), runner.next_frame_index());
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return;
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let runtime = SdlRuntime::new("Reflex POC", 720, 1280, 16);
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let mut game = ReflexGame::default();
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return runtime.run(&mut game);
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}
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@@ -1,21 +1,18 @@
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# file: crates/apps/game-snake-poc-desktop/Cargo.toml
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# version: 3
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# version: 2
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[package]
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name = "game-snake-poc-desktop"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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authors.workspace = true
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publish.workspace = true
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[dependencies]
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engine-v1-sdl = { path = "../../engines/engine-v1-sdl" }
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game-logging-lib = { path = "../../common/game-logging-lib" }
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tracing.workspace = true
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engine-v1-common = { path = "../../engines/engine-v1-common" }
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engine-v1-platform-api = { path = "../../engines/engine-v1-platform-api" }
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game-snake-poc = { path = "../../games/game-snake-poc" }
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tracing.workspace = true
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[lints]
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workspace = true
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[lints.rust]
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missing_docs = "warn"
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unsafe_code = "forbid"
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@@ -1,31 +1,14 @@
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// file: crates/apps/game-snake-poc-desktop/src/main.rs
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// version: 3
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#![warn(missing_docs)]
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#![deny(unreachable_pub)]
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#![forbid(unsafe_code)]
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use engine_v1_sdl::SdlRuntime;
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use game_snake_poc::SnakeGame;
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//! Desktop development runner for the Snake POC game library.
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//!
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//! This binary exercises the platform-independent fixed-step loop. SDL3 windowing and physical input mapping are introduced in the next dedicated delta.
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fn main() -> Result<(), String> {
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let _guard = game_logging_lib::init_default_tracing("games::runner").map_err(|error| error.to_string())?;
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tracing::info!(game = "snake", "desktop SDL3 runner started");
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fn main() {
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let _logging_guard = match game_logging_lib::init_console_tracing() {
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std::result::Result::Ok(guard) => guard,
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std::result::Result::Err(error) => {
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eprintln!("failed to initialize tracing: {error}");
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return;
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},
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};
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tracing::info!(target: "games::runner", game = "snake", "desktop POC runner started");
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let _monetization = engine_v1_platform_api::MonetizationCapabilities::disabled();
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let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
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let mut runner = engine_v1_common::FixedStepRunner::new(std::time::Duration::from_millis(16));
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let mut state = game_snake_poc::SnakeState::new();
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for _ in 0..3 {
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runner.tick(&mut state, input);
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}
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tracing::info!(target: "games::runner", game = "snake", frames = runner.next_frame_index(), "desktop POC runner completed");
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println!("Snake POC desktop runner: length={} frames={}", state.length(), runner.next_frame_index());
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return;
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let runtime = SdlRuntime::new("Snake POC", 720, 1280, 16);
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let mut game = SnakeGame::default();
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return runtime.run(&mut game);
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}
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@@ -1,17 +1,17 @@
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# file: crates/engines/engine-v1-sdl/Cargo.toml
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# version: 1
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# version: 2
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[package]
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name = "engine-v1-sdl"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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repository.workspace = true
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authors.workspace = true
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publish.workspace = true
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[dependencies]
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engine-v1-common = { path = "../engine-v1-common" }
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sdl3.workspace = true
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tracing.workspace = true
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[lints]
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workspace = true
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[lints.rust]
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missing_docs = "warn"
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unsafe_code = "forbid"
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@@ -1,15 +1,11 @@
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// file: crates/engines/engine-v1-sdl/src/lib.rs
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// version: 1
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// version: 2
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#![warn(missing_docs)]
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#![deny(unreachable_pub)]
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#![forbid(unsafe_code)]
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//! SDL boundary for engine generation V1.
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//!
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//! The baseline intentionally contains only the boundary type. The external SDL3 dependency is introduced in the dedicated SDL integration delta.
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//! SDL3 integration for engine generation V1.
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mod runtime;
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/// Re-export of the SDL runtime boundary marker.
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pub use self::runtime::SdlRuntimeBoundary;
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#[cfg(test)]
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mod unit_tests;
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pub use crate::runtime::SdlRuntime;
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@@ -1,14 +1,84 @@
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// file: crates/engines/engine-v1-sdl/src/runtime.rs
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// version: 1
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/// Marker representing the future SDL3 runtime boundary for engine V1.
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub struct SdlRuntimeBoundary;
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use sdl3::event::Event;
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use sdl3::keyboard::Keycode;
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use sdl3::pixels::Color;
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impl SdlRuntimeBoundary {
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/// Returns the engine generation served by this boundary.
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use engine_v1_common::{Action, EngineGame, FixedStepRunner, InputState};
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/// Minimal SDL3 runtime used by Desktop POC runners.
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pub struct SdlRuntime {
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title: String,
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width: u32,
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height: u32,
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frame_duration_ms: u64,
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}
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impl SdlRuntime {
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/// Creates a minimal SDL3 runtime configuration.
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#[must_use]
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pub const fn engine_generation() -> u16 {
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return 1;
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pub fn new(title: impl Into<String>, width: u32, height: u32, frame_duration_ms: u64) -> Self {
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return Self {
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title: title.into(),
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width,
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height,
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frame_duration_ms,
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};
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}
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/// Runs a game until the user closes the window or presses Escape.
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pub fn run<G: EngineGame>(&self, game: &mut G) -> Result<(), String> {
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let sdl = sdl3::init().map_err(|error| error.to_string())?;
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let video = sdl.video().map_err(|error| error.to_string())?;
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let window = video
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.window(&self.title, self.width, self.height)
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.position_centered()
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.build()
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.map_err(|error| error.to_string())?;
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let mut canvas = window.into_canvas();
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let mut events = sdl.event_pump().map_err(|error| error.to_string())?;
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let mut runner = FixedStepRunner::new(self.frame_duration_ms);
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tracing::info!(
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title = %self.title,
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width = self.width,
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height = self.height,
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"SDL3 runtime started"
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);
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'running: loop {
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let mut input = InputState::default();
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for event in events.poll_iter() {
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match event {
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Event::Quit { .. } => {
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break 'running;
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}
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Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => {
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break 'running;
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}
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Event::KeyDown {
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keycode: Some(Keycode::Space),
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..
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} => {
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input.set(Action::Primary, true);
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}
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_ => {}
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}
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}
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runner.tick(game, &input);
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canvas.set_draw_color(Color::RGB(18, 18, 24));
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canvas.clear();
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canvas.present();
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}
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tracing::info!("SDL3 runtime stopped");
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return Ok(());
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}
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}
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5
crates/engines/engine-v1-sdl/src/unit_tests.rs
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5
crates/engines/engine-v1-sdl/src/unit_tests.rs
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@@ -0,0 +1,5 @@
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// file: crates/engines/engine-v1-sdl/src/unit_tests.rs
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// version: 1
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#[path = "../unit_tests/runtime.rs"]
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mod runtime;
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11
crates/engines/engine-v1-sdl/unit_tests/runtime.rs
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11
crates/engines/engine-v1-sdl/unit_tests/runtime.rs
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@@ -0,0 +1,11 @@
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// file: crates/engines/engine-v1-sdl/unit_tests/runtime.rs
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// version: 1
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//! Unit tests for SDL runtime configuration.
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use engine_v1_sdl::SdlRuntime;
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#[test]
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fn runtime_configuration_constructs() {
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let _runtime = SdlRuntime::new("test", 320, 240, 16);
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}
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