0.1.0-0-pre.11-fix.3
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@@ -1,5 +1,5 @@
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// file: crates/engines/engine-v1-sdl/src/runtime.rs
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// version: 8
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// version: 9
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/// Minimal SDL3 runtime used by Desktop and Android POC runners.
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pub struct SdlRuntime {
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@@ -39,6 +39,7 @@ impl SdlRuntime {
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std::result::Result::Err(error) => return std::result::Result::Err(error.to_string()),
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};
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let mut runner = engine_v1_common::FixedStepRunner::new(self.frame_duration);
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let mut gesture_start: Option<engine_v1_common::PointerState> = None;
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let mut pointer = engine_v1_common::PointerState::inactive();
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tracing::info!(title = %self.title, width = self.width, height = self.height, "SDL3 runtime started");
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'running: loop {
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@@ -61,11 +62,14 @@ impl SdlRuntime {
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},
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sdl3::event::Event::MouseButtonDown { mouse_btn: sdl3::mouse::MouseButton::Left, x, y, .. } => {
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pointer = normalize_mouse_pointer(&canvas, true, x, y);
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gesture_start = Some(pointer);
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input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
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input = apply_pointer_direction(input, pointer);
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},
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sdl3::event::Event::MouseButtonUp { mouse_btn: sdl3::mouse::MouseButton::Left, x, y, .. } => {
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pointer = normalize_mouse_pointer(&canvas, false, x, y);
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let released = normalize_mouse_pointer(&canvas, false, x, y);
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input = apply_swipe_direction(input, gesture_start, released);
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gesture_start = None;
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pointer = released;
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input = input.with_pointer(pointer);
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},
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sdl3::event::Event::MouseMotion { x, y, .. } if pointer.active() => {
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@@ -74,14 +78,22 @@ impl SdlRuntime {
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},
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sdl3::event::Event::FingerDown { x, y, .. } => {
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pointer = engine_v1_common::PointerState::normalized(true, x, y);
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gesture_start = Some(pointer);
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input = input.with_pointer(pointer).with_action(engine_v1_common::GameAction::Primary, true);
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input = apply_pointer_direction(input, pointer);
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},
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sdl3::event::Event::FingerMotion { x, y, .. } => {
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pointer = engine_v1_common::PointerState::normalized(true, x, y);
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input = input.with_pointer(pointer);
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},
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sdl3::event::Event::FingerUp { x, y, .. } | sdl3::event::Event::FingerCanceled { x, y, .. } => {
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sdl3::event::Event::FingerUp { x, y, .. } => {
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let released = engine_v1_common::PointerState::normalized(false, x, y);
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input = apply_swipe_direction(input, gesture_start, released);
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gesture_start = None;
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pointer = released;
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input = input.with_pointer(pointer);
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},
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sdl3::event::Event::FingerCanceled { x, y, .. } => {
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gesture_start = None;
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pointer = engine_v1_common::PointerState::normalized(false, x, y);
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input = input.with_pointer(pointer);
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},
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@@ -134,9 +146,23 @@ fn render_scene(canvas: &mut sdl3::render::WindowCanvas, scene: engine_v1_common
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return std::result::Result::Ok(());
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}
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fn apply_pointer_direction(mut input: engine_v1_common::InputState, pointer: engine_v1_common::PointerState) -> engine_v1_common::InputState {
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let horizontal = pointer.x() - 0.5;
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let vertical = pointer.y() - 0.5;
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const SWIPE_DIRECTION_THRESHOLD: f32 = 0.04;
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fn apply_swipe_direction(
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mut input: engine_v1_common::InputState,
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start: Option<engine_v1_common::PointerState>,
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end: engine_v1_common::PointerState,
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) -> engine_v1_common::InputState {
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let start = match start {
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Some(value) => value,
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None => return input,
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};
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let horizontal = end.x() - start.x();
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let vertical = end.y() - start.y();
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let dominant = horizontal.abs().max(vertical.abs());
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if dominant < SWIPE_DIRECTION_THRESHOLD {
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return input;
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}
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if horizontal.abs() >= vertical.abs() {
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if horizontal < 0.0 {
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input = input.with_action(engine_v1_common::GameAction::Left, true);
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@@ -150,3 +176,7 @@ fn apply_pointer_direction(mut input: engine_v1_common::InputState, pointer: eng
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}
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return input;
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}
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#[cfg(test)]
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#[path = "../unit_tests/swipe.rs"]
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mod swipe_tests;
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27
crates/engines/engine-v1-sdl/unit_tests/swipe.rs
Normal file
27
crates/engines/engine-v1-sdl/unit_tests/swipe.rs
Normal file
@@ -0,0 +1,27 @@
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// file: crates/engines/engine-v1-sdl/unit_tests/swipe.rs
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// version: 1
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fn pointer(x: f32, y: f32) -> engine_v1_common::PointerState {
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return engine_v1_common::PointerState::normalized(true, x, y);
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}
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#[test]
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fn short_gesture_does_not_emit_direction() {
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let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.5, 0.5)), pointer(0.52, 0.51));
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assert!(!input.is_active(engine_v1_common::GameAction::Left));
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assert!(!input.is_active(engine_v1_common::GameAction::Right));
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assert!(!input.is_active(engine_v1_common::GameAction::Up));
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assert!(!input.is_active(engine_v1_common::GameAction::Down));
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}
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#[test]
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fn horizontal_swipe_uses_dominant_axis() {
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let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.7, 0.5)), pointer(0.2, 0.55));
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assert!(input.is_active(engine_v1_common::GameAction::Left));
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}
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#[test]
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fn vertical_swipe_uses_dominant_axis() {
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let input = super::apply_swipe_direction(engine_v1_common::InputState::none(), Some(pointer(0.5, 0.8)), pointer(0.55, 0.2));
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assert!(input.is_active(engine_v1_common::GameAction::Up));
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}
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