0.1.0-0-pre.3

This commit is contained in:
2026-09-16 00:46:04 +02:00
parent 8c0252e34e
commit 2c79a05dd6
26 changed files with 589 additions and 53 deletions

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// file: crates/engines/engine-v1-common/src/game_loop.rs
// version: 1
/// Minimal update contract implemented by a game state consumed by engine V1.
pub trait EngineGame {
/// Advances the game by one engine update using platform-independent input.
fn update(&mut self, frame: crate::EngineFrame, input: crate::InputState);
}
/// Deterministic fixed-step driver used before and underneath platform event loops.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct FixedStepRunner {
delta: std::time::Duration,
next_frame_index: u64,
elapsed: std::time::Duration,
}
impl FixedStepRunner {
/// Creates a fixed-step runner using the supplied update duration.
#[must_use]
pub const fn new(delta: std::time::Duration) -> Self {
return Self { delta, next_frame_index: 0, elapsed: std::time::Duration::ZERO };
}
/// Returns the configured fixed update duration.
#[must_use]
pub const fn delta(self) -> std::time::Duration {
return self.delta;
}
/// Returns the index that will be assigned to the next update.
#[must_use]
pub const fn next_frame_index(self) -> u64 {
return self.next_frame_index;
}
/// Returns the accumulated simulated time.
#[must_use]
pub const fn elapsed(self) -> std::time::Duration {
return self.elapsed;
}
/// Advances one game state by one deterministic update.
pub fn tick<G>(&mut self, game: &mut G, input: crate::InputState)
where
G: crate::EngineGame,
{
let frame = crate::EngineFrame::new(self.next_frame_index, self.delta, self.elapsed);
game.update(frame, input);
self.next_frame_index = self.next_frame_index.saturating_add(1);
self.elapsed = self.elapsed.saturating_add(self.delta);
return;
}
}
#[cfg(test)]
mod unit_tests {
#[derive(Default)]
struct CountingGame {
updates: u64,
last_frame: Option<crate::EngineFrame>,
}
impl crate::EngineGame for CountingGame {
fn update(&mut self, frame: crate::EngineFrame, _input: crate::InputState) {
self.updates = self.updates.saturating_add(1);
self.last_frame = Some(frame);
return;
}
}
#[test]
fn fixed_step_runner_advances_index_and_elapsed_time() {
let mut game = CountingGame::default();
let mut runner = crate::FixedStepRunner::new(std::time::Duration::from_millis(16));
runner.tick(&mut game, crate::InputState::none());
runner.tick(&mut game, crate::InputState::none());
assert_eq!(game.updates, 2);
assert_eq!(runner.next_frame_index(), 2);
assert_eq!(runner.elapsed(), std::time::Duration::from_millis(32));
assert_eq!(game.last_frame.map(crate::EngineFrame::index), Some(1));
}
}