0.1.0-0-pre.3

This commit is contained in:
2026-09-16 00:46:04 +02:00
parent 8c0252e34e
commit 2c79a05dd6
26 changed files with 589 additions and 53 deletions

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@@ -1,5 +1,5 @@
# file: crates/apps/game-reflex-poc-desktop/Cargo.toml
# version: 1
# version: 2
[package]
name = "game-reflex-poc-desktop"
@@ -11,6 +11,8 @@ authors.workspace = true
publish.workspace = true
[dependencies]
engine-v1-common = { path = "../../engines/engine-v1-common" }
engine-v1-platform-api = { path = "../../engines/engine-v1-platform-api" }
game-reflex-poc = { path = "../../games/game-reflex-poc" }
[lints]

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@@ -1,5 +1,5 @@
// file: crates/apps/game-reflex-poc-desktop/src/main.rs
// version: 1
// version: 2
#![warn(missing_docs)]
#![deny(unreachable_pub)]
@@ -7,10 +7,16 @@
//! Desktop development runner for the Reflex POC game library.
//!
//! This binary is intentionally minimal until the executable SDL3 runtime is introduced.
//! This binary exercises the platform-independent fixed-step loop. SDL3 windowing and physical input mapping are introduced in the next dedicated delta.
fn main() {
let state = game_reflex_poc::ReflexState::new();
println!("Reflex POC desktop runner: score={}", state.score());
let _monetization = engine_v1_platform_api::MonetizationCapabilities::disabled();
let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
let mut runner = engine_v1_common::FixedStepRunner::new(std::time::Duration::from_millis(16));
let mut state = game_reflex_poc::ReflexState::new();
for _ in 0..3 {
runner.tick(&mut state, input);
}
println!("Reflex POC desktop runner: score={} frames={}", state.score(), runner.next_frame_index());
return;
}

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@@ -1,5 +1,5 @@
# file: crates/apps/game-snake-poc-desktop/Cargo.toml
# version: 1
# version: 2
[package]
name = "game-snake-poc-desktop"
@@ -11,6 +11,8 @@ authors.workspace = true
publish.workspace = true
[dependencies]
engine-v1-common = { path = "../../engines/engine-v1-common" }
engine-v1-platform-api = { path = "../../engines/engine-v1-platform-api" }
game-snake-poc = { path = "../../games/game-snake-poc" }
[lints]

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@@ -1,5 +1,5 @@
// file: crates/apps/game-snake-poc-desktop/src/main.rs
// version: 1
// version: 2
#![warn(missing_docs)]
#![deny(unreachable_pub)]
@@ -7,10 +7,16 @@
//! Desktop development runner for the Snake POC game library.
//!
//! This binary is intentionally minimal until the executable SDL3 runtime is introduced.
//! This binary exercises the platform-independent fixed-step loop. SDL3 windowing and physical input mapping are introduced in the next dedicated delta.
fn main() {
let state = game_snake_poc::SnakeState::new();
println!("Snake POC desktop runner: length={}", state.length());
let _monetization = engine_v1_platform_api::MonetizationCapabilities::disabled();
let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
let mut runner = engine_v1_common::FixedStepRunner::new(std::time::Duration::from_millis(16));
let mut state = game_snake_poc::SnakeState::new();
for _ in 0..3 {
runner.tick(&mut state, input);
}
println!("Snake POC desktop runner: length={} frames={}", state.length(), runner.next_frame_index());
return;
}

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@@ -0,0 +1,36 @@
// file: crates/engines/engine-v1-common/src/frame.rs
// version: 1
/// Immutable timing information associated with one engine update.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct EngineFrame {
index: u64,
delta: std::time::Duration,
elapsed: std::time::Duration,
}
impl EngineFrame {
/// Creates timing information for one update.
#[must_use]
pub const fn new(index: u64, delta: std::time::Duration, elapsed: std::time::Duration) -> Self {
return Self { index, delta, elapsed };
}
/// Returns the zero-based update index.
#[must_use]
pub const fn index(self) -> u64 {
return self.index;
}
/// Returns the duration represented by this update.
#[must_use]
pub const fn delta(self) -> std::time::Duration {
return self.delta;
}
/// Returns the accumulated simulated duration before this update completes.
#[must_use]
pub const fn elapsed(self) -> std::time::Duration {
return self.elapsed;
}
}

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@@ -0,0 +1,83 @@
// file: crates/engines/engine-v1-common/src/game_loop.rs
// version: 1
/// Minimal update contract implemented by a game state consumed by engine V1.
pub trait EngineGame {
/// Advances the game by one engine update using platform-independent input.
fn update(&mut self, frame: crate::EngineFrame, input: crate::InputState);
}
/// Deterministic fixed-step driver used before and underneath platform event loops.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct FixedStepRunner {
delta: std::time::Duration,
next_frame_index: u64,
elapsed: std::time::Duration,
}
impl FixedStepRunner {
/// Creates a fixed-step runner using the supplied update duration.
#[must_use]
pub const fn new(delta: std::time::Duration) -> Self {
return Self { delta, next_frame_index: 0, elapsed: std::time::Duration::ZERO };
}
/// Returns the configured fixed update duration.
#[must_use]
pub const fn delta(self) -> std::time::Duration {
return self.delta;
}
/// Returns the index that will be assigned to the next update.
#[must_use]
pub const fn next_frame_index(self) -> u64 {
return self.next_frame_index;
}
/// Returns the accumulated simulated time.
#[must_use]
pub const fn elapsed(self) -> std::time::Duration {
return self.elapsed;
}
/// Advances one game state by one deterministic update.
pub fn tick<G>(&mut self, game: &mut G, input: crate::InputState)
where
G: crate::EngineGame,
{
let frame = crate::EngineFrame::new(self.next_frame_index, self.delta, self.elapsed);
game.update(frame, input);
self.next_frame_index = self.next_frame_index.saturating_add(1);
self.elapsed = self.elapsed.saturating_add(self.delta);
return;
}
}
#[cfg(test)]
mod unit_tests {
#[derive(Default)]
struct CountingGame {
updates: u64,
last_frame: Option<crate::EngineFrame>,
}
impl crate::EngineGame for CountingGame {
fn update(&mut self, frame: crate::EngineFrame, _input: crate::InputState) {
self.updates = self.updates.saturating_add(1);
self.last_frame = Some(frame);
return;
}
}
#[test]
fn fixed_step_runner_advances_index_and_elapsed_time() {
let mut game = CountingGame::default();
let mut runner = crate::FixedStepRunner::new(std::time::Duration::from_millis(16));
runner.tick(&mut game, crate::InputState::none());
runner.tick(&mut game, crate::InputState::none());
assert_eq!(game.updates, 2);
assert_eq!(runner.next_frame_index(), 2);
assert_eq!(runner.elapsed(), std::time::Duration::from_millis(32));
assert_eq!(game.last_frame.map(crate::EngineFrame::index), Some(1));
}
}

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@@ -0,0 +1,61 @@
// file: crates/engines/engine-v1-common/src/input.rs
// version: 1
/// Platform-independent snapshot of logical input actions for one update.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct InputState {
left: bool,
right: bool,
up: bool,
down: bool,
primary: bool,
secondary: bool,
pause: bool,
}
impl InputState {
/// Creates a snapshot with no active action.
#[must_use]
pub const fn none() -> Self {
return Self { left: false, right: false, up: false, down: false, primary: false, secondary: false, pause: false };
}
/// Returns a copy with the selected logical action set to the requested state.
#[must_use]
pub const fn with_action(mut self, action: crate::GameAction, active: bool) -> Self {
match action {
crate::GameAction::Left => self.left = active,
crate::GameAction::Right => self.right = active,
crate::GameAction::Up => self.up = active,
crate::GameAction::Down => self.down = active,
crate::GameAction::Primary => self.primary = active,
crate::GameAction::Secondary => self.secondary = active,
crate::GameAction::Pause => self.pause = active,
}
return self;
}
/// Reports whether the selected logical action is active.
#[must_use]
pub const fn is_active(self, action: crate::GameAction) -> bool {
return match action {
crate::GameAction::Left => self.left,
crate::GameAction::Right => self.right,
crate::GameAction::Up => self.up,
crate::GameAction::Down => self.down,
crate::GameAction::Primary => self.primary,
crate::GameAction::Secondary => self.secondary,
crate::GameAction::Pause => self.pause,
};
}
}
#[cfg(test)]
mod unit_tests {
#[test]
fn action_state_is_independent() {
let state = crate::InputState::none().with_action(crate::GameAction::Primary, true);
assert!(state.is_active(crate::GameAction::Primary));
assert!(!state.is_active(crate::GameAction::Secondary));
}
}

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@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-common/src/lib.rs
// version: 1
// version: 2
#![warn(missing_docs)]
#![deny(unreachable_pub)]
@@ -8,6 +8,17 @@
//! Common, platform-independent primitives for engine generation V1.
mod action;
mod frame;
mod game_loop;
mod input;
/// Re-export of the canonical logical input action used by engine V1 games.
pub use self::action::GameAction;
/// Re-export of immutable timing information for one engine update.
pub use self::frame::EngineFrame;
/// Re-export of the minimal game update contract consumed by engine V1.
pub use self::game_loop::EngineGame;
/// Re-export of the deterministic fixed-step driver.
pub use self::game_loop::FixedStepRunner;
/// Re-export of the platform-independent logical input snapshot.
pub use self::input::InputState;

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@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-platform-api/src/lib.rs
// version: 1
// version: 2
#![warn(missing_docs)]
#![deny(unreachable_pub)]
@@ -9,5 +9,9 @@
mod service;
/// Re-export of optional monetization capability declarations.
pub use self::service::MonetizationCapabilities;
/// Re-export of the minimal platform service capability enumeration.
pub use self::service::PlatformCapability;
/// Re-export of optional platform service availability states.
pub use self::service::PlatformServiceAvailability;

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@@ -1,5 +1,5 @@
// file: crates/engines/engine-v1-platform-api/src/service.rs
// version: 1
// version: 2
/// Platform capabilities that may have different implementations per target.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
@@ -15,3 +15,57 @@ pub enum PlatformCapability {
/// Online leaderboard integration.
Leaderboard,
}
/// Availability state of one optional platform service.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum PlatformServiceAvailability {
/// The platform implementation is present and may be used.
Available,
/// The platform could support the service, but this build intentionally disables it.
Disabled,
/// The current target or distribution does not provide this service implementation.
Unsupported,
}
/// Declarative availability of optional monetization services for one build.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct MonetizationCapabilities {
advertising: PlatformServiceAvailability,
billing: PlatformServiceAvailability,
}
impl MonetizationCapabilities {
/// Creates a monetization capability declaration.
#[must_use]
pub const fn new(advertising: PlatformServiceAvailability, billing: PlatformServiceAvailability) -> Self {
return Self { advertising, billing };
}
/// Creates a declaration with monetization intentionally disabled.
#[must_use]
pub const fn disabled() -> Self {
return Self::new(PlatformServiceAvailability::Disabled, PlatformServiceAvailability::Disabled);
}
/// Returns advertising availability.
#[must_use]
pub const fn advertising(self) -> PlatformServiceAvailability {
return self.advertising;
}
/// Returns billing availability.
#[must_use]
pub const fn billing(self) -> PlatformServiceAvailability {
return self.billing;
}
}
#[cfg(test)]
mod unit_tests {
#[test]
fn disabled_monetization_disables_both_services() {
let capabilities = crate::MonetizationCapabilities::disabled();
assert_eq!(capabilities.advertising(), crate::PlatformServiceAvailability::Disabled);
assert_eq!(capabilities.billing(), crate::PlatformServiceAvailability::Disabled);
}
}

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@@ -1,5 +1,5 @@
// file: crates/games/game-reflex-poc/src/state.rs
// version: 1
// version: 2
/// Minimal deterministic state used to validate the first game boundary.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
@@ -26,6 +26,15 @@ impl ReflexState {
}
}
impl engine_v1_common::EngineGame for ReflexState {
fn update(&mut self, _frame: engine_v1_common::EngineFrame, input: engine_v1_common::InputState) {
if input.is_active(engine_v1_common::GameAction::Primary) {
self.register_success();
}
return;
}
}
#[cfg(test)]
mod unit_tests {
#[test]
@@ -34,4 +43,16 @@ mod unit_tests {
state.register_success();
assert_eq!(state.score(), 1);
}
#[test]
fn engine_update_maps_primary_action_to_success() {
let mut state = crate::ReflexState::new();
let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
engine_v1_common::EngineGame::update(
&mut state,
engine_v1_common::EngineFrame::new(0, std::time::Duration::from_millis(16), std::time::Duration::ZERO),
input,
);
assert_eq!(state.score(), 1);
}
}

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@@ -1,5 +1,5 @@
// file: crates/games/game-snake-poc/src/state.rs
// version: 1
// version: 2
/// Minimal Snake state used to validate reusable engine dependencies.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
@@ -32,6 +32,15 @@ impl SnakeState {
}
}
impl engine_v1_common::EngineGame for SnakeState {
fn update(&mut self, _frame: engine_v1_common::EngineFrame, input: engine_v1_common::InputState) {
if input.is_active(engine_v1_common::GameAction::Primary) {
self.grow();
}
return;
}
}
#[cfg(test)]
mod unit_tests {
#[test]
@@ -40,4 +49,16 @@ mod unit_tests {
state.grow();
assert_eq!(state.length(), 2);
}
#[test]
fn engine_update_maps_primary_action_to_growth() {
let mut state = crate::SnakeState::new();
let input = engine_v1_common::InputState::none().with_action(engine_v1_common::GameAction::Primary, true);
engine_v1_common::EngineGame::update(
&mut state,
engine_v1_common::EngineFrame::new(0, std::time::Duration::from_millis(16), std::time::Duration::ZERO),
input,
);
assert_eq!(state.length(), 2);
}
}